Daedalus wrote:I see your point--a Trollslayer needs at least a little defense. I forgot this is a solo Quest, so your rules work fine. My concern was more towards balancing a Trollslayer in a regular group of Heroes so the Barbarian wouldn't get pouty. Also, a Trollslayer without friends is very vulnerable, so he needs defense even more.
I have no idea how he will balance in a normal group. I am really happy with the system I am using when it is applied to the handaxe everything works exactly how I want it too. But when the slayer has the battleaxe with both runes he is going to be rolling 6 combat dice on his first attack. I'm going to have to try running him through a few quests from the game system but I suspect he is strong enough to take out most of the bosses with 1 hit.
Just as a note I will also point out that I've rewritten the Bracers to be a re-roll ability instead of +1 defence die. The image in the first post has been updated. I would probably not give the slayer this artifact in a group game.
Daedalus wrote:That is a cool card.Maybe you should let any Hero use it with +1 AD and -1 DD.
Thanks. This isn't going to make it into this Quest Pack so I will save it and probably use it as you suggest in a future QP.
mitchiemasha wrote:Will you be making this a downloadable pdf when you are finished?
Yes. The pdf will be downloadable from the 1st post when it is complete. I've been working quite hard with this quest pack to get the pdf as close to the original designs as possible. The final quest is already written, it just needs playtesting and I need to decide on what stats to use for the Troll, the boss in this quest (no surprises there!).
Hopefully this should be done within a couple of weeks and then I'm planning on moving on to a solo quest pack for the warrior priest!






























