We start more or less where we had left off.
Zebs looks out of the broken main door - the city is smoking in multiple places, and there are some Orcs. He sees garbage down in the pit "mmmm...I'm saving that for later - don't touch it."
Korisu wakes up with a splitting headache, and there is barf all down the shelf. He has a hangover. "Ehhhhh - ano, best thing for a hangover is
DRINK!" So he drinks some more O-Sake.

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He runs bare-assed down the hall, right past the rooms, into the receiving area for the Governor's office and sees my skels inside. They appear to be three times as many to him. My skels, for their part, wonder what the hell is the redness in puddle of offal from
Korisu, thinking that he will probably be joining them in the not too distant future as a revenant if he keeps living this way.

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Sunshine arrives at the main doors - she has been stalking and scouting for days outside the castle, sneaking in to join her friends, knowing that she couldn't take on the hordes alone.
Korisu runs and looks into the garbage pit.
Beernut: "The smell is atrocious."
Korisu: "I don't care - I'm
drunk!"
Georgeous smashes the door, and loosens it. Pebbles finishes the job, smashing it inward. Stairs go down.
Ninja splinters the door near him, which
Korisu decides to smash into.
BANG it flies open - he sees the banquet room that he made a fool of himself in some time ago as he stumbles into it and falls on the floor. Checking the table that hadn't been cleaned, he manages to put together a bottle of O-Sake from the remnants of several glasses' dregs. He drinks
that right away.
Beernut will decide the effects of so much drunkenness later when battle ensues.

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Ninja searches in the hall. The dice are
rolling when I,
El Flesh say: "Snake eyes, CLICK!" sure enough...the roll turns up snake eyes!
He shouts curses and accusations of evil alliances for about a minute before it is determined that the wandering monster attack causes him all of 1 body point in damage.
Sunshine bounces an arrow off of it.
Georgeous sees the arrow fly, hears
Ninja cursing, but goes off down the hall intrepidly, ignoring his crap.

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He comes to a door and body smashes it, blasting it open. There is a guy in the back cell, calling himself
Oranguchang, a
Dedicated, which is a fighting monk-type class. As a half-orc,
Georgeous is leery of him, but he does look alot more human than orc.
He explains that he was tasked by his master to get MORE beer, since
Georgeous was drinking prodigal amounts; but was ambushed on his way out and thrown in the cell for later "information gathering" on the whereabouts of
Mental. There is a man in the far cell, almost dead, covered in blood and quivering; his joints all dislocated. He has been on the rack.

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Korisu attacks the Orc Marauder, but a double six roll means the alcohol from before has ZERO effect on him! In fact the perfect 12
adds two attack dice in striking this creature, which falls immediately as
Korisu runs by it! "Beepu! Beepu!"
Ninja, looking for secret doors
almost autofails again with a 3.
Georgeous body checks the prison door (instead of looking for , I dunno, um...a KEY??) because he is still fuzzy. HE rolls snake eyes!
DM,
Beernut: "For some reason, you decide to hit the doors headfirst."
Georgeous: "Ya, but I got a helmet!"
Beernut: "And it barely protects you from scrambling your brains. You bounce off the door and fly into the bars on the other side of the room. One damage on your NECK absorbing the blow!"
Since he has some action left, he searches in the pool of water while washing his face.
Flesh consults his skel mage. "What an idiot." I find the key on the table outside the dungeon.
Oranguchang just sits in his cell, shaking his head. "Hoooo boy..."
Korisu still leering, zooms right by with his speed boots, grabbing the key, and trying to open the door. But he must make a mind roll since he is drunk. He drops the key on the floor and has to pick it up, basically using all his actions to make several attempts at getting it in the hole (
Beernut: "That's what
she said!"), and it finally unlocks. He vomits on the feet of
Oranguchang since it required so much concentration.

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Georgeous grabs the key from the lock, and opens the other cell. The other guy, barely alive, looks familiar to him. He decides to put the guy out of his misery; one skull would do it and he gets FIVE.
"I hit him with the flat of my axe, and I
paint the cell wall with his brains."
I wanted to talk to him first, maybe torture him myself, but
Georgeous didn't listen when I wanted him to wait...I find that he has been magically blocked; I cannot glean any information from what remains at all. I wonder why the monsters would magically block him, and who he was, being familiar to
Georgeous. I can't even raise him as a zombie since his brains are already splattered.
Oranguchang washes his feet off in the pool. We look outside and see some guards that are wounded; they are shoring up the main entrance to the outer castle which is being banged on.
Ninja finds a secret door in the prison, goes through it, and teeters on the edge of a pit. He tries to backpedal into the room, but fails his body check roll, so he falls into the pit. He sees spikes as he is falling, and winds up taking three damage!
Sunshine falls into the pit, taking SEVEN damage and reducing her to ZERO body points - she collapses from loss of blood! We have only a few turns to revive her before she DIES.

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Georgeous bashes the door in front of him, and it blows up on him, dealing SIX damage. This adventure is rapidly becoming a hazard course that is doing more damage than monsters have been lately!
Oranguchang falls in to the pit himself, while
Ninja heals
Sunshine.
Flesh now has nothing to do, so, a bit too late, I bid three of my skeletons to hold onto each other, making a bone bridge down into the pit; so that we can walk into it avoiding the spikes and climb up the other side.
Oranguchang, however, rejects my long bone, saying "What's the point of
Flesh's boner?" and he climbs out the other side.

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Going into the room,
Korisu finds a
lot of furniture, and two constructs; one of them the Golem guard of
Mental! They turn, and
Korisu is attacked by the BioShock one!

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When it attacks
Georgeous, he takes one damage on a FIVE shield roll!
Zebs dents the BioChoc! We realize that his two autohits are autodefended! Next
Oranguchang attacks the BioChoc - which is no problem, because his regular training includes punching rocks! (Almost like in real life...BAFF boom...heh heh heh.)
Korisu dents the BioChoc twice.
Sunshine heals
Ninja fully - who had one body point left.
Georgeous stuns the other construct for 4 actions.

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My skel cavalry arrives. Sadly, they do minimal damage on the constructs.
Zebs removes an arm from the BioChoc.
Oranguchangs flurry of four dice attack four times does no damage.
Korisu does an eight damage attack and kills it. Then he turns to the guard and dents it too.
Ninja fails to harm it - three hits, three defense.

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Sunshine skill rolls to shoot an arrow from in back; it goes "pink" on its metal hide.
Georgeous' shield bash knocks it down again! The guard simply cannot get up. Gold Skel attack makes a hole in it, as does
Korisu's 7 skull attack. We realize that though the BioShock attacked us, this guard didn't. It's still stunned for two turns. I want to stop attacking it and let it up - it might have some information for us. After alot of arguing,
Georgeous swings anyway. Bang! He caves its face in! A shield bash finishes it off, and it no longer moves.

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My 12 roll finds it extremely well constructed, but I can find no other clues or information in it.
Ninja, true to form today, rolls a THREE searching the chair, thus narrowly avoiding
Korisu's prediction: "CLICK - you sit on an automated strap-on chair." The desk has a secret compartment, containing a potion of 'invulnerability', which adds 3 autoshields for three turns. (See how 'invulnerable' THAT is when facing a DRAGON!) its value is an incredible 10000 Ag.
He also finds a letter, nicely sealed in wax by
Beernut for this moment!

He finds ANOTHER invulnerability potion, AND an artifact, the EAGLE'S GREAT HELM OF PSYCHEDELIC VISIONS. +1 mind; ranged weapons get +5 to their range (hellooo
Sunshine!) and +10 to vision - making
Sunshine far outstrip all of us with 25 vision range total!
Ninja checks the desk now; it has a Barbed Spear of Lightning, and the table has a medium potion of healing.There are no secret doors.
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Georgeous runs ahead to find a lizardman horde! There is more commotion from behind them! He bashes one lizard aside. I make another boner bridge.
Georgeous is attacked now, and his excellent defense allows a counter - it splits open the Fimir's belly, its guts coiling out onto the floor.
Zebs runs right through, not even noticing my boner, and
Korisu does the same.
Sunshine spends some Chi and runs ahead, doing some damage with her arrows.

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Georgeous kills a Fimir, but is now blocking the door.
Sunshine, however, can shoot over his dwarf ass.
Georgeous removes the Fimir's legs at the knee. My army finally arrives, just as we break for a two week hiatus.

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Man, We are such JUNKIES to hate having to take a week off. I look forward to our weekend games as much as I look forward to training!