
You can also remove 1 point of Body to increase 1 point of Mind, so to have one more skill. Or you can add a serious restriction like “can’t use armors”.
ps: I will post the program to the project’s section soon…
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Patroclus wrote:I have made a program to help me making custom characters. It shows me that the 3 skills you give are too much. Also the spear as starting equipment is very powerful. So I am posting the following stats:
You can also remove 1 point of Body to increase 1 point of Mind, so to have one more skill. Or you can add a serious restriction like “can’t use armors”.
ps: I will post the program to the project’s section soon…




soppathekeitto wrote:so meaning like this![]()
+
. You got the kill and spear back but if you got
![]()
+
tether snaps and you hav to go recovery that spear your self from the corpse. And recovery it from corpse or Wall that counts as action
or a
on that greed die, the spear returns to your hand. If you roll a
on that die, the cord brakes and the spear is lost (disappeared into the background, it a wall and broke, it ran though the enemy but it snapped he fall over, etc.). The tether (rope, cord, line, etc.) is just a means to give the spear a boomerang effect.soppathekeitto wrote:![]()
+
if you got staff or other weapon
+
dagger etc.
*There is limition of the Double attack skill i wrote it can be use only 2 times
+
. She scored 2 hits, and gets another attack. (Yeah, I forgot to note that she can only make one extra attack like this.)
+
to
, or even to
if you want the second attack to be rare.
, but everyone quickly pointed out that the odds lower for every die used. Then I proposed an idea based on a rule form West End Games' D6 System: a dice pool system with one die used to determine a minor mishap, regardless if the roll was successful or not.soppathekeitto wrote:I whas thinking limitation to 3-4 time to used it or she can use it like TEMPLAR finding them when you try to find treasure insted of deck you get one herb (need 3 to make healing etc. ) but it is not automatically that you get herb![]()
![]()
you get herb and
![]()
![]()
you get treasure card..
soppathekeitto wrote:Heh my wife told me WHY WHY half naked go FULL naked that costume dont make any sense etc.


If she means that she should be fully clothed or fully naked, then I can't argue with that logic -- more so, the latter!
A loincloth like hers - called a "breechcloth" or even "sickle loincloth" - would normally wrap around the crotch, and drape over the front and back. The pic makes it look like she has a clean-shaven crotch (with the loincloth being nothing more then drapes on her belt), or just her right buttocks, but I'm content with the former.![]()
Here is how is works:
She attacks with the spear (2 dice weapon) and rolls+ Kuva. She scored 2 hits, and gets another attack. (Yeah, I forgot to note that she can only make one extra attack like this.)
However, if she rolled+ Kuva, she scores 1 hit, and fails to make a second attack.
The "Special Die" is not an extra die you roll, but its one of the normal dice that has been designated to trigger some game effect. If you want to make a second attack less frequent, you could changeto
, or even to
if you want the second attack to be rare.
The "Special Die" rule came from another post about "fumble rolls" and random mishaps (weapon drops, shield brakes, someone slips and so forth) that could happen while attacking or defending. Originally, the idea was to have the effect triggered when someone roll all, but everyone quickly pointed out that the odds lower for every die used. Then I proposed an idea based on a rule form West End Games' D6 System: a dice pool system with one die used to determine a minor mishap, regardless if the roll was successful or not.


soppathekeitto wrote:by the way how many spear she can or any heroa can carry.. i found my big brothers character who got 34 spears and axes about 55....


Malcadon wrote:soppathekeitto wrote:by the way how many spear she can or any heroa can carry.. i found my big brothers character who got 34 spears and axes about 55....
In the UK rules, you are limited to the Equipment Cards available. So if there is only one Spear card in the deck, then only one player could possess that card. The US rules on the other hand post all the weapons and armor in the box insert called The Armory, and the rules place no limits on how much gear a Hero can carry. Even though the rules notes that a suit of Platemail Armor lowers a Hero's movement to 1 red die, so as long as the Hero does not dawn on any of them, he can buy a dozen suits and carry them around like coins in a purse!








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