Wiki something wrote:Gaming[edit]
In board games such as HeroQuest, which feature a grid of squares, 'orthogonal' is commonly used to mean "in the same row or column". In this context 'orthogonal' and 'diagonal' are considered opposites.[14]
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Wiki something wrote:Gaming[edit]
In board games such as HeroQuest, which feature a grid of squares, 'orthogonal' is commonly used to mean "in the same row or column". In this context 'orthogonal' and 'diagonal' are considered opposites.[14]


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Schmidt1971 wrote:Wiki something wrote:Gaming[edit]
In board games such as HeroQuest, which feature a grid of squares, 'orthogonal' is commonly used to mean "in the same row or column". In this context 'orthogonal' and 'diagonal' are considered opposites.[14]

chaoticprime wrote:If instead of using the word "adjacent," the writers had used the word "orthogonal."
chaoticprime wrote:Exactly. Adjacent was described as meaning orthogonal in the context of the game, and also that under certain conditions could also include diagonal. Just using orthogonal in the first place would have been much smarter.


Redav wrote:chaoticprime wrote:If instead of using the word "adjacent," the writers had used the word "orthogonal."
See, this is one thing that I don't have an issue with. The EU version is clear about who can and can't attack. Then for the NA version they introduced 'adjacent' which suddenly fell foul of everyone's different interpretation. However, they do define what 'adjacent' is so personally, it's still just as clear as the EU version. It's the players who have muddied the waters, not the rules.



Redav wrote:They could have just used the word next



chaoticprime wrote:Anyone 10 years-old to adult that knows what diagonal means, surely would know what orthogonal would mean.




knightkrawler wrote:In Germany, you only get to be told what diagonal is shortly before puberty.
Orthogonal is a different matter. You don't need that word, or hear it, for that matter. I had to look it up a few years ago.
The use of orthogonal in the German rules would have been very awkward for that reason.
I explain in my glossary what these things mean:
* directly next to: one square to the front, back, left, or right, counting over an edge of the square
* next to: directly next to plus one square into each diagonal direction, counting over a corner of the square
* ranged: everything that is not next to, governed by numbers of squares to be counted or by positioning devices
Sounds complicated, but it really isn't in the context of German language.

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