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Adjacent monsters

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Adjacent monsters

Postby Schmidt » July 24th, 2013, 4:45 pm

Wiki something wrote:Gaming[edit]

In board games such as HeroQuest, which feature a grid of squares, 'orthogonal' is commonly used to mean "in the same row or column". In this context 'orthogonal' and 'diagonal' are considered opposites.[14]


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Re: Adjacent monsters

Postby chaoticprime » July 24th, 2013, 5:06 pm

Schmidt1971 wrote:
Wiki something wrote:Gaming[edit]

In board games such as HeroQuest, which feature a grid of squares, 'orthogonal' is commonly used to mean "in the same row or column". In this context 'orthogonal' and 'diagonal' are considered opposites.[14]


Exactly. Adjacent was described as meaning orthogonal in the context of the game, and also that under certain conditions could also include diagonal. Just using orthogonal in the first place would have been much smarter.


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Re: Adjacent monsters

Postby Redav » July 24th, 2013, 5:14 pm

chaoticprime wrote:If instead of using the word "adjacent," the writers had used the word "orthogonal."

chaoticprime wrote:Exactly. Adjacent was described as meaning orthogonal in the context of the game, and also that under certain conditions could also include diagonal. Just using orthogonal in the first place would have been much smarter.

Whilst this is true, this is one thing that I don't have an issue with. The EU version is clear about who can and can't attack. Then for the NA version they introduced 'adjacent' which suddenly fell foul of everyone's different interpretation. However, they do define what 'adjacent' is so personally, it's still just as clear as the EU version. It's the players who have muddied the waters, not the rules.
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Re: Adjacent monsters

Postby chaoticprime » July 24th, 2013, 5:16 pm

Redav wrote:
chaoticprime wrote:If instead of using the word "adjacent," the writers had used the word "orthogonal."

See, this is one thing that I don't have an issue with. The EU version is clear about who can and can't attack. Then for the NA version they introduced 'adjacent' which suddenly fell foul of everyone's different interpretation. However, they do define what 'adjacent' is so personally, it's still just as clear as the EU version. It's the players who have muddied the waters, not the rules.


The rules were created for use by one thing--players.


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Re: Adjacent monsters

Postby Redav » July 24th, 2013, 8:32 pm

They could have just used the word next :lol:
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Re: Adjacent monsters

Postby chaoticprime » July 25th, 2013, 12:30 am

Redav wrote:They could have just used the word next :lol:


My point was how they contrasted "adjacent" with "diagonal," when "orthogonal" and "diagonal" is the actual way of expressing the concept. "Next to" would have been the same deal as with adjacent.

Its like specifying a condition called "forward," and defining its use in the game as meaning the same thing as "left-facing," and then making an exception to that called "right-facing." Anyone 10 years-old to adult that knows what diagonal means, surely would know what orthogonal would mean. You pretty much have to learn about them at the same time.


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Re: Adjacent monsters

Postby knightkrawler » July 25th, 2013, 12:59 am

I'm so writing a glossary for my houserules.
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Re: Adjacent monsters

Postby Redav » July 25th, 2013, 1:16 am

chaoticprime wrote:Anyone 10 years-old to adult that knows what diagonal means, surely would know what orthogonal would mean.

Dunno, I only recall learning orthogonal when doing graphics in high school (13ys+). But yes, I agree that the right contrasting terms should have been used.
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Re: Adjacent monsters

Postby knightkrawler » July 25th, 2013, 1:36 am

In Germany, you only get to be told what diagonal is shortly before puberty.
Orthogonal is a different matter. You don't need that word, or hear it, for that matter. I had to look it up a few years ago.

The use of orthogonal in the German rules would have been very awkward for that reason.

I explain in my glossary what these things mean:
* directly next to: one square to the front, back, left, or right, counting over an edge of the square
* next to: directly next to plus one square into each diagonal direction, counting over a corner of the square
* ranged: everything that is not next to, governed by numbers of squares to be counted or by positioning devices

Sounds complicated, but it really isn't in the context of German language.
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Re: Adjacent monsters

Postby chaoticprime » July 25th, 2013, 2:19 am

knightkrawler wrote:In Germany, you only get to be told what diagonal is shortly before puberty.
Orthogonal is a different matter. You don't need that word, or hear it, for that matter. I had to look it up a few years ago.

The use of orthogonal in the German rules would have been very awkward for that reason.

I explain in my glossary what these things mean:
* directly next to: one square to the front, back, left, or right, counting over an edge of the square
* next to: directly next to plus one square into each diagonal direction, counting over a corner of the square
* ranged: everything that is not next to, governed by numbers of squares to be counted or by positioning devices

Sounds complicated, but it really isn't in the context of German language.


It would have been awkward, for the reason that you had to look it up a few years ago? Your country is mad.


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