• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Legacy of Sorasil quest pack?

Discuss Quest creation and share Quests/Quest Packs you've created.

Re: Legacy of Sorasil quest pack?

Postby Goblin-King » April 6th, 2012, 11:07 am

I've searched the Internet...
I've done some things...
Seen some things...
Horrible things...

But I found this page:
http://legacy-of-sorasil.prv.pl/index.html

Despite being Polish it seems to have a lot of info.


Rewards:
Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in three (3) Miniature Exchanges. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Ye Olde Judge Dredd
Goblin-King
Really looks like David Bowie

Frozen Horror
Frozen Horror
 
Posts: 3545
Images: 85
Joined: September 26th, 2011, 2:54 pm
Location: Sønderholm, Denmark
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Legacy of Sorasil quest pack?

Postby Nephew of Mentor » April 6th, 2012, 11:21 am

Sounds pretty horrific, but it looks like you hit pay dirt. I'll look closely and get intimate... with google translate.

He's got all of the maps... and tons of the stuff I thought we would need to hunt down. This may make this plan easy as pie.
Last edited by Nephew of Mentor on April 6th, 2012, 11:25 am, edited 1 time in total.
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


Rewards:
Created a Hot Topic. Destroyed a Zombie!
User avatar
Nephew of Mentor

Necromancer
Necromancer
 
Posts: 337
Joined: February 20th, 2012, 3:22 am
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Legacy of Sorasil quest pack?

Postby lorddax » April 6th, 2012, 11:21 am

Awesome find!

Interesting to see that they have used an action point system...
Currently looking for victims errr ummm playgroup in NoVA area or commutable distance.

Campaign length: 25+ (still building)
Group progress:In Training
User avatar
lorddax

Mummy
Mummy
 
Posts: 78
Joined: March 23rd, 2012, 5:08 pm
Location: Alexandria, VA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Legacy of Sorasil quest pack?

Postby Goblin-King » April 6th, 2012, 11:31 am

I want to dive right in, but my stupid girlfriend is making me go out to eat and have drinks with friends...
Dammit! This is time I could be spending on Hero Quest!

Viva la revolution! Aaaarrrgh...


Rewards:
Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in three (3) Miniature Exchanges. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Ye Olde Judge Dredd
Goblin-King
Really looks like David Bowie

Frozen Horror
Frozen Horror
 
Posts: 3545
Images: 85
Joined: September 26th, 2011, 2:54 pm
Location: Sønderholm, Denmark
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Legacy of Sorasil quest pack?

Postby Nephew of Mentor » April 6th, 2012, 11:57 am

Haha, that's great. I will warn, however, that this site(though thorough) is not quite complete enough to eliminate the need for playing the game. Unless of course we would just like to absolutely make up most of it. These maps will make it much easier to play the game, though. If I ever find a way to save my data progress will be somewhat slow, but progress nonetheless. Even so, with this and other sites there is a lot to start with.

By the way, I thought about the "maze" dilemma and realized that we could take a cue from the revolving room in one of the expansions. However, I was thinking more along the line of the enchanted forest maps in some Zelda games which required a certain sequence to advance. If you took a wrong turn you would always reappear back in the first room. I know that it might be better in some respects to completely skip the maze, but if we decided to include it, then we could designate a few of the smaller, less used rooms of the game board to this purpose. What do you think?
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


Rewards:
Created a Hot Topic. Destroyed a Zombie!
User avatar
Nephew of Mentor

Necromancer
Necromancer
 
Posts: 337
Joined: February 20th, 2012, 3:22 am
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Legacy of Sorasil quest pack?

Postby Goblin-King » April 7th, 2012, 2:30 am

I see no problem in converting the first level to the HQ board.
The level is roughly rectangular. The four corner rooms (The two to the right, golem and vampire room) could be placed in each corner of the board.
The big middle room is the big gray room. And some corridors and a couple of rooms here and there.
And of course the "wilderness" overlay from AtOH should be used for the entrance area.

Well... Let's just say I'm optimistic :D
This is gonna be great!

*edit:
And let's not forget that in the original quests there are a lot of empty rooms and long corridors. It IS an exploration game after all. Especially the European version.

Here is the map for your viewing pleasure:
Image


Rewards:
Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in three (3) Miniature Exchanges. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Ye Olde Judge Dredd
Goblin-King
Really looks like David Bowie

Frozen Horror
Frozen Horror
 
Posts: 3545
Images: 85
Joined: September 26th, 2011, 2:54 pm
Location: Sønderholm, Denmark
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Legacy of Sorasil quest pack?

Postby Nephew of Mentor » April 7th, 2012, 5:51 am

I'm sharing your optimism. I think a lot of the levels will convert very well, and level one is especially true. As far as empty rooms go, there were a fair share of them in the first quest too. One of them was very disappointing. The door was hidden, and there were two big bat statues on either side of the room, but there was nothing inside. Do we want to use hidden doors and traps as extensively? Oh, almost forgot. The vampire is special. After you deal one bp of damage to him, he transports to a different room. I think we should keep that.
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


Rewards:
Created a Hot Topic. Destroyed a Zombie!
User avatar
Nephew of Mentor

Necromancer
Necromancer
 
Posts: 337
Joined: February 20th, 2012, 3:22 am
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Legacy of Sorasil quest pack?

Postby Goblin-King » April 7th, 2012, 6:13 am

I don't mind the many traps and secret doors. Since there is no time limit or max number of turns I think it'll be okay.
If this project is to have any integrity, everything should be as true to the source material as possible.

Also gave the game a second chance. It's not as bad when you have the Polish maps. All the traps and secret stuff really kills the game!
And I'm not contradicting myself... Searching works so much better in the board game, as you search an entire room, not just a 2 square radius.

As we play the game, I think we should take notes of what all the individual monsters are as monsters are just marked generic as "monsters" on the PL maps.

Also, did you get the save function to work? I think I figured it out. You use an "empty disk" rom and insert it when needed. Didn't complete the quest, so never got to really test it.
Here is a link though: http://www.mediafire.com/?9hjmt1tzmv5

*Edit: It works great. I tested it on the menu screen. Made a team and successfully saved and loaded it.


Rewards:
Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in three (3) Miniature Exchanges. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Ye Olde Judge Dredd
Goblin-King
Really looks like David Bowie

Frozen Horror
Frozen Horror
 
Posts: 3545
Images: 85
Joined: September 26th, 2011, 2:54 pm
Location: Sønderholm, Denmark
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Legacy of Sorasil quest pack?

Postby Nephew of Mentor » April 7th, 2012, 10:13 am

I already did the monster types with exception of two in the rightmost hidden corridor. Thanks for the information on the blank file, that should help out a lot. I think I might actually have enough to create the first level. I can send you my transcriptions if you like. I'm not certain what certain items do, the ring of wonders for example. Properly named as I wonder what it does.
Last edited by Nephew of Mentor on September 30th, 2012, 11:08 pm, edited 1 time in total.
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


Rewards:
Created a Hot Topic. Destroyed a Zombie!
User avatar
Nephew of Mentor

Necromancer
Necromancer
 
Posts: 337
Joined: February 20th, 2012, 3:22 am
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Legacy of Sorasil quest pack?

Postby Goblin-King » April 7th, 2012, 11:23 am

Please, let me see what you got so far.
And Yes! That is in my opinion the biggest problem... Not knowing what all the items does. I'll compile a list, and put in all known information. Because I like making lists...
But I fear many items will have to be totally re-imagined. Some probably add to non-existing stats, while other add to normal stats out of proportion. There are really not much room for a weapon between the shortsword and broadsword in terms of damage... Never the less... Here it is:

List of items in Hero Quest 2 - Legacy of Sorasil:
Bold indicates items that already exist in Hero Quest.
Prices are min/max price (price in HQ) - As it turns out, prices are pretty compatible with normal HQ.

Normal Equipment:
Dagger - 20/25 g (25)
Staff - 40/50 g (100)
Short Sword - 100/125 g (150)
Broad Sword - 200/250 g (250)
Great Sword (Longsword?) - 300/375 g (350)
Axe (Battle Axe?)- 400/500 g (400)
Chain Mail Armour - 400/500 g (450)
Plate Mail Armour - 700/900 g (850)
Toolkit - 100/125 g (250)
Polearm - 200/250 g
Boots of Speed - +2 Movement - 200/225 g

Artifacts:
Dagger of Might
Biter Dagger
Staff of Doom
Staff of Teleportation
Bane Short Sword
Venom Broad Sword
Palaestra Sceptre
Armour of Darkness
Helm of Casting
Gauntlets of Strength
Ring of Wonders
Ring of Elements - Must be worn to hit Golem(s)
Bone Key - Needed to open Skull Gate
Amulet of Tambor Rin
Ring of Movement
Ring of Sure Sight
Amulet of Protection
Gauntlets of Virtue
Ring of Swift Wind
Helm of Defense
Old Parchment
Crystal of Swift Wind
Ring of Courage
Ring of Detection
Ring of Rock Skin


Rewards:
Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in three (3) Miniature Exchanges. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Ye Olde Judge Dredd
Goblin-King
Really looks like David Bowie

Frozen Horror
Frozen Horror
 
Posts: 3545
Images: 85
Joined: September 26th, 2011, 2:54 pm
Location: Sønderholm, Denmark
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

PreviousNext

Return to Quests and Quest Packs

Who is online

Users browsing this forum: No registered users and 0 guests