Yeah, a trapped quest with nothing else in it doesn't throw me so much as a chest that is there with no notes whatsoever. It does help having a clue from another version, which we don't always get, true...
As a player I'd like to always believe that a chest is intended to have an awesome treasure in it, and as Zargon I'd at least like something to be there, even if it's just a trap. I'm more inclined to throw something useful in there, otherwise, but there's nothing wrong with letting them draw a card, either.
"Uh oh, looks like you found another ten pounds of exploding gold! Roll for damage... "







