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Jalapenotrellis wrote:I don't house rule. Stick to the rules.
Maurice76 wrote:If they wanted to do that for blocking purposes only, they should have made much more creative use of them.
Maurice76 wrote:And one can argue of course that expanding on a rule is also a kind of change to the rule. Oh well.





Jalapenotrellis wrote:For the yetis: can't the hero just use a crossbow and kite them to avoid the hugs? The hugs would obviously be read to the player as an ability of the monster. Also, it can't hug two things at once, right?
Jalapenotrellis wrote:Also, for the falling block traps that do block the doors, I noticed the notation is different in Against the Ogre Horde. They have arrows, whereas the other quests don't for this type of trap, right? I find that confusing.
Jalapenotrellis wrote:Then, aren't there spell scrolls that they could get with pass through rock on them? I think I remember reading that at some point. There is also ring of return.
Jalapenotrellis wrote:Alternatively, the wizard could be the one who does that room with a trap disarm kit, or whomever gets locked in could pass their equipment to the character who does pass through rock to "rescue" the equipment.
mitchiemasha wrote:UK version? Are you implying that wasn't the intention due to the lack of creativity of use in that way? To me, the falling infront or behind is clear in attention.






Jalapenotrellis wrote:That is very confusing. If that's the case, it doesn't do damage, then, right? You trigger it on a separate square from where it falls.


j_dean80 wrote:The arrow is actually where the block lands. The falling block symbol is the trigger.


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