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Witch Lord Win: Does this happen often/ever?

Discuss Quests, Cards, Monsters etc, from HeroQuest Game Systems.

Re: Witch Lord Win: Does this happen often/ever?

Postby alyndavies » July 28th, 2015, 5:48 am

If you know the quests inside out then pass through rock is brilliant, but it's a gamble if your alone and don't know where your going. When I was young I always tried to get the earth spells first, pass through rock and a healing spell was fantastic. These days I prefer the air spells, I love the genie.
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Re: Witch Lord Win: Does this happen often/ever?

Postby The Admiral » April 8th, 2016, 9:01 am

drathe wrote:This would be a matter of the evil wizard's interpretation of the command spell. As the card says zargon may move the hero as a monster and attack other heroes. It doesn't mention the ability to cast spells, drink potions, drop weapons, etc. Just move and attack. But to each their own. I applaud the clever and devious tactics! :twisted:


I've just been reading through this thread, and this is basically the answer to the initial problem. The card is quite specific in what Zargon can do with the Hero under his command. So this situation couldn't actually occur. The card also prevents another devious, but illegal action, of having the Hero attack him/herself. The Hero can only attack "other Heroes".


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Re: Witch Lord Win: Does this happen often/ever?

Postby whitebeard » April 8th, 2016, 9:13 am

I actually managed "win" in quest 12 with the witch lord. The party was somehow under the impression that the sword could be found in one of the rooms and ran away to search a far room. So I moved the Witch Lord and blocked the only exit from the dungeon... trapping them forever!
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Re: Witch Lord Win: Does this happen often/ever?

Postby knightkrawler » April 8th, 2016, 9:27 am

I killed three heroes in this quest by checkmating them because I cast Command on the Barbarian and the heroes chose escaping the route north, then east in the map, which is a deadend. The Witchlord just stood in the corridor. The Barbarian barely escaped the spell's clutches and then the dungeon. This quest was incredibly exhilarating, for all involved, I might add. Like a football game that ends 6:5.
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Re: Witch Lord Win: Does this happen often/ever?

Postby whitebeard » April 8th, 2016, 11:32 am

knightkrawler wrote:Like a football game that ends 6:5.


What's that? A touchdown with a missed extra point (6) against a filed goal (3) plus a safety (2). Sounds like a terrible game!!! :lol:

I know, I know... You mean what the rest of the world calls football.

So this was also Quest 12? Or did the Barbarian run away with the sword (and the ring of return)?
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Re: Witch Lord Win: Does this happen often/ever?

Postby knightkrawler » April 8th, 2016, 1:03 pm

Yeah, quest 12, with no way to fight the Bitchlord.
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Re: Witch Lord Win: Does this happen often/ever?

Postby Kurgan » June 9th, 2019, 4:49 pm

Very devious. I see I'm not the only one who once argued "Command" doesn't extend to the use of spells... (but now I would allow it, though hearing about this scenario, wow!).

So if I type the word that sounds like "Owned" with a "P" in front of it, it replaces what I said with "this poster is a loser" ? lol...

Anyway, the thing I do with Heroes normally using Pass Through Rock, is that they can "look" as they are moving, and notice they are inside solid rock at the moment, hopefully giving them a last minute warning before they end up "stuck" there.
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Re: Witch Lord Win: Does this happen often/ever?

Postby wallydubbs » June 14th, 2019, 7:31 am

I do partially agree that a hero while under the Command spell cannot use his spells, as it would require some form of mental focus... but the hero wouldn't be in the right state of mind to do so... but having a spell scroll is a different matter entirely.

Nevertheless, that is a dastardly thing for the Witch Lord to do, and yet ingenious. As the Evil Wizard, I recognize that the heroes are supposed to win, but i do like to keep it challenging for them, especially if I can kill a hero or 2.
I'd like to use this the next time I play a quest where a Command spell can be used. However in one group the Elf generally uses Water or Elf spells and in the other group Air Spells. But it is possible to play on the Wizard, though unlikely. I might get lucky and the Command spell could work for 1 turn on him.


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Re: Witch Lord Win: Does this happen often/ever?

Postby arch8ngel » June 14th, 2019, 9:29 am

The Admiral wrote:
drathe wrote:This would be a matter of the evil wizard's interpretation of the command spell. As the card says zargon may move the hero as a monster and attack other heroes. It doesn't mention the ability to cast spells, drink potions, drop weapons, etc. Just move and attack. But to each their own. I applaud the clever and devious tactics! :twisted:


I've just been reading through this thread, and this is basically the answer to the initial problem. The card is quite specific in what Zargon can do with the Hero under his command. So this situation couldn't actually occur. The card also prevents another devious, but illegal action, of having the Hero attack him/herself. The Hero can only attack "other Heroes".


Yeah, I agree.

Thematically, the spell is making the Evil Wizard a sort of "puppet master".
You gain control of the heroes BODY (movement and physical attacks) but not necessarily their MIND (the ability to cast spells).
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