I want to implement The Four Horseman of The Apocalypse. However I don't want to call them that because of the whole religious aspect of things. I got this idea about two or three years ago when I was watching the TV show Sleepy Hollow and started working on it, quest icons, quest ideas, new floor tiles, miniatures that could be used, quest pack tiles, everything. Unfortunately I don't know if I have any of it saved on my personal computer, I was doing most of the work on this project at my previous jobs laptop. I believe I made two copies of everything but I haven't been on my personal computer in about 6 months and before that about a year, and never opened my 32 +/- gigabyte file on HQ (I think I might have a problem). So I'll power up Frankenstein's monster today (I built this computer from taking about 5 or 6 different computers and putting them together) double check that and see what I still have.
A few Inn user here that I know personally named BraveSirRobin (my uncle), Valeer86 (my friend) and I have already started working on this project again. I'm looking for any other Inn members that would like to give ideas, thoughts, help map making, anything they might see fit to help. I would like to be able to make this as NA and EU versions. However to start with I'm thinking just working on the NA version and then converting everything to EU (and possibly other languages if it's popular enough).
Alright, so, here we go....
This is what BraveSirRobin has come up with at the moment with a few ideas.
Idea # 1
- Rather then the Four Horseman, perhaps make them Zargon's/Morcar's children.
- Maybe make quest 1 an adventure to defeat Zargon/Morcar, and all subsequent quests his children's revenge on the heroes.
Zargon/Morcar children ideas/special abilities. I'm thinking one Quest Pack per Zargon/Morcar child.
- War - Load the board with all creatures (like and open battlefield) Like Or'c and Zombies at war with one another. Then maybe have a time limit that the heroes have to get through the quest before they are noticed and attacked.
(Maybe the board should only have Chaos Warriors, Doom Guards, and Gargoyles, War type monsters)
- Famine - Limit healing spells/potions or take them away.
(Not sure what kind of monster should be in this idea)
- Plague - No enemies. Many traps, all the traps, so many traps. Some hidden and poisonous. Then a few more traps. When you think you've placed too many traps....Place some more.
(Maybe have the whole quest pack Rats, Zombies, Ghouls, Plague type monsters)
- Death - Normal Dungeon. Give Death a special attack (roll a shield or die, once per battle).
(Clearly we need Skeletons, Death Reapers, and other Death type monsters)
Story Line so far...
QUEST #1 IDEA
Message from Mentor
The time has come, Zargon/Morcar is cornered and held up in a mountain cave (maybe this should be a second fortress). However he has all of his remaining forces with him. Gather your strength heroes and press this advantage. Allow no retreat, allow no escape, end the scourge once and for all!
Map not drawn up yet.
End of Quest # 1 "(scene)"
Zargon/Morcar let's out a bone chilling scream. Then sits on his throne and offers you a sly smile.
"You win heroes" he sneers
"However, you will find your victory to be quite hollow. You see I have four heirs and you shell be their test. To see which one shall take my place as Lord of this World"
With a wicked laugh Zargon/Morcar passes and the south wall of the cave collapses revealing a crooked and decrepit castle!
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QUEST # 2 IDEA
Message from Mentor
You enter the crumbling castle to see a very ornate entrance hall. Monsters of all like's line the room. Four thrones stand in the center of the room.
Four masked beings inhabit the thrones. The left most stands and approaches.
In a voice not quite human or monster, it shrieks (edited this for appropriate content).
"You now stand in the court of the condemned! You shall chose your own fate and then kneel before it, or be consumed by it!"
Map not drawn up yet.
- Note -
The thrones from left to right.
Death>>>Famine>>>War>>>Plague
The heroes should blindly choose which to face.
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CLEARLY THIS WHOLE THING NEEDS WORK. I know that, so any input as for story line, how many quests there should be, how many quest pack to the whole project, quest pack themes, renaming the Four Horseman, so on an so forth.
As I'm writing this it sounds like I'm trying to remake the Wizards of Morcar
Now I do understand that some members are involved in the HQ25 project, but again any input any member wants to give you be great.

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