Elementals are one things I thought often, especially when I think about a Wizard quest Pack...
There are 4 dedicated miniatures made by Citadel in the 80's, and they look exactly like the figures on the cards, except for the Fire one, wich I don't like so much like the other 3, maybe because it looks more like a small spiteful demon.
My idea was that the Wizard (or the Elf) can conjure one of them spending some Mind Points and also rolling a dice test. If the test is succesful, you can place the miniature of the Elemental on the board. It can stand and fight by your side as long as:
1) there are enemies in front of you;
2) you have enough mind points (because it consumes 1 MP for each additional turn to control the Elemental);
3) until an evil character defeat it;
Another idea is (not featuring any additional miniature) that GENIE is already the Air Elemental... so when you use that spell you are invoking the air elemental.
Now we only need to make 3 additional cards for the other 3 elements, for example:
Golem (Earth) - defensive
Phoenix (Fire) - offensive
Triton (Water) - curative
Each of the 3 cards are strong enough like the Genie spell but with different effect plus they can have an additional use like the Genie can be used to attack or to reveal a room.
And obviously now we also need to create 1 more spell to be assigned to the Air Spells set. So each spells set can now have 4 cards instead of 3!
citadel elementals.jpg
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