
"The plot is thickening in this unnatural Fimir-Kobold alliance. Enter the swamps to uncover their plot and why the noble's daughter was treated so delicately."
All monsters in this Quest are accustomed to the swamp waters and not affected by the movement. Any Hero standing on a space marked by water moves 3 spaces in the direction of the arrow at the start of Zargon's turn. The water speed increases to 6 spaces after the Fimir leader is defeated. Do not place the Whirlpool Tile on the board until it is in line of sight. Anything entering the Whirlpool Tile is instantly removed from the gameboard. The Quest ends when all Heroes enter the Whirlpool.
A. The Fimir is teaching the Kobold how to cast the Swamp Spells. The Fimir knows all Swamp Spells. The Kobold may draw a Swamp Spell at random but must cast it. The Kobold may draw up to 3 times.
B. The first Hero to search for treasure finds a Broadsword on the Weapon's Rack.
C. The chest on the right holds a Potion of Healing that will restore up to 4 lost Body Points. The chest on the left holds a glowing gem worth 65 gold coins.
D. Place the Green Room Tile here. This is a meeting of the leaders. A scroll sits upon the table that reads: "Blood of the heir by the skin of the dragon on the tomb of the wretched. This must be done to preserve us!"
Wandering Monster: Kobold Trickster makes an Attack then disappears
























