Hey all, my group has asked to come up with some side quests during quests they are on that dont need to have an impact on play. For example, escorting an NPC out of a dungeon or helping him by finding something for him in the dungeon, say a book in one of the book shelves.
The impact of the quests is that players spend more time in the dungeon and explore more albeit at the risk of potential peril by spending more time in the dungeon (which my group has a monster patrol mechanic to it where each round moves a spawn counter towards a patrol spawning).
They can also have impact on future quests if you have ideas like that as well (such as you help someone steal from another NPC, which in turn causes that second NPC to show up or hire assassins to chase you down that pop up in here and there in future quests). Any fun ideas for in quest side quests?






























