Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.




Goblin-King wrote:Have a single skill tree or skill grid with several starting points. You can buy from warrior towards wizard, but must do so in a way that the skills connect. A bit hard to explain without visuals. Did I make sense?
Goblin-King wrote:I could also imagine a skill tree which lets you start in the middle and branches out in all directions. Each general direction corresponds to a hero archetype.
You could also have certain skills be "master skills" or whatever. Dwarf can buy elf or wizard skills, but the elf and wizard master skills are off limits.
Being allowed to pick 3 spell decks for a quest would be a wizard master skill. If you want that kind of spell power you can't pick the barbarians multi-hit-cleave master skill as well. But a lesser skill like attacking diagonally could still be bought by the wizard even though it's a fighter oriented skill.






torilen wrote:You could develop a means of turning undead, similar to D&D, and let the wizard use that...sort of a
good necromancy kind of skill...and then they would get some good play.


->
->
->
-> 






Return to General HeroQuest Discussion
Users browsing this forum: No registered users and 0 guests