1. Choose your monsters for the 25th Quest Pack
- Cultist
3. HQ25 - Choose your monsters + stats
- Cultist
- b) Mv:8 At:2 De:2 BP:1 MP:3
c) Mv:6 At:2 De:1 BP:1 MP:3, more here, demon ritual
d) Mv:8 At:2 De:1 BP:1 MP:3, Chaos spells
e) Mv:7 At:2 De:1 BP:1 MP:3, more here, possession--a black shield defends all skulls
f) Mv:8 At:2 De:2 BP:1 MP:5, Ball of Flame as a ranged attack
g) Mv:8 At:1 De:1 BP:1 MP:3, more here, one Cultist may cast a randomly-drawn spell instead of attacking each turn
h) Mv:8 At:1 De:2 BP:1 MP:3, more here, more here, one Cultist may cast a randomly-drawn spell instead of attacking each turn
i) Mv:7 At:1 De:2 BP:1 MP:3, more here, more here, if roll a black shield on 3 dice, may cast a random Chaos Spell rather than attack
K1) go berserk, become possessed, or summon demons, sacrifice 3 Cultists to summon
K2) roll a black shield to summon a demon
L1) cast a random Chaos Spell if at least 3 Cultists, more here
L2) cast from preselected spells with at least 3 Cultists, more here, more here
M1) One Cultist may cast 1 of 3 specific spells each turn.
M2) One Cultist may cast 1 of 3 weak spells each turn if roll a black shield on 1 combat die.
randomly drawn and cast Chaos Spells are discarded, spells cast may not exceed Cultists currently present
N) One Cultist each turn may cast normally from a set of randomly drawn Chaos spells = the # of Cultists.
HQ25 - The great TO-DO list
- Chaos Cultist
- j) Mv:7 At:1 De:1 BP:1 MP:3, more here, more here, more here, each turn, one Chaos Culstist may cast the single Game System Chaos Spell which he randomly starts with, excluding Escape
i) Mv:7 At:1 De:2 BP:1 MP:3, ability: either Doom, Mask of Chaos, or Corruption
O) spell effect increased by 1 for each extra Cultist, more here
P1) Roll 1 AD for each Cultist in a group as a single ranged attack.
P2) Roll 2 AD for a Cultist in a group as a single ranged attack, defended with Mind.
Q) A Cultist in a group may cast 3 weak Chaos spells
I2) Doom: Rather than attack, a single Cultist may force one Hero he can "see" to despair and defend that turn with 1 less combat die for each Cultist present. [ -edit]
I3) Mask of Chaos: Rather than attack, a Cultist may force one Hero he can "see" to reroll his next attack or defense. [ -edit]
I4) Corruption: Rather than attack, a single Cultist may target one Hero he can "see" and inflict 1 Body Point of damage for each other Cultist present. The victim rolls one red die for each of his Mind Points and reduces the damage for every 5 or 6 rolled., more here
HQ25 - Refining the Chaos Cultist monster
- Chaos Cultist
This is the sixth of six polls dealing with the six chosen monsters for the HQ25 Quest Pack--it's another long one. Vote once for stats (lowercase choices) and once for ability (uppercase choices.) You may change your votes. As before, feel free to express your views and ideas in this topic thread, as later ideas can be added in the placeholder options.
If you're not sure of the description in an entry, follow the matching-lettered discussion link of this post for a fuller explanation at the original post. The links also indicate original stat and ability matchups intended by the creator.
The Beastman, Minotaur, Chaos Dwarf, and Basilisk polls are still open, and a missing Kobold ability option has been swapped in.
winner, 4 votes



































