knightkrawler wrote:Pancho wrote:I think the increased power if other Cultists are in line of sight works better with spells than it does with body points. Think of it like a group chant; the chanting is more powerful if another cult member is adding his voice to the spell casting.
That was the theme I had in mind and transferred in the least complicated rule I could think of.
I was just looking at the Necromancer spells from WOM and I think these would work well for the group chanting spells.
If a Cultist is within line of sight to another they may cast a group spell. The 1st cultist may draw one Necromancer card drawn at random from the deck of 6 and cast it, so long as a 2nd Cultist who hasn't carried out his own attack or spell this turn is in line of sight to the 1st.
Otherwise a cultist is limited to attacking with his dagger.
Attack 1, not diagonal but may be thrown (unlimited number of daggers).
Defence 2 (no armour).
Move 8 (like Admiral said, 9 would be a little too fast).
Mind 4 (they are spellcasters after all).
Body 2 (to keep them in line with other humans).
They should be interesting monsters to encounter. Frequently found in pairs
