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buffing the wizard

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Re: buffing the wizard

Postby Tott » October 17th, 2011, 4:14 am

ok, i made some ideas for a new weapon type - wands. the oak wand is available from the armoury, the others are artifacts that could be found in dungeons.
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Re: buffing the wizard

Postby Tott » October 17th, 2011, 4:17 am

and then theres this, a spell book. like a spell scroll but only usable by the wizard or elf. unlike a spell scroll it can be used multiple times (but only once per quest)
also, scales with mind points so something like the talisman of lore improves it.
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Re: buffing the wizard

Postby Goblin-King » October 17th, 2011, 10:36 am

Cool new items - But I'm not too keen on the spell book not allowing to defend. Especially since it has a wery high damage potential.


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Re: buffing the wizard

Postby cynthialee » October 17th, 2011, 11:54 am

I like the wands and spell book.
The spell book is use once only so that is ok. I like doing damage bassed on Mind points. I would be tempted to make it ussable by any Hero other than the Barbarian.

The wands I like and dont like.
Basicaly you have 2 wands there. Yes the cards are diferant but they have 2 or 3 dice damage. One of them is ussable by the Elf so that does make for 3 wands.
I would limit the range on a wand to an amount of squares equal to the mind points of the wand weilder.

Also came to mind just as I was typing...
Magic Wand
This Wand will enable the wielder to shoot bolts of magical energy at targets at range.
This wand will do 1 dice damage unless wielded by an Elf or Mage.
In the hands of an Elf the Wand does 2 dice damage.
In the hands of a Mage the wands does 3 dice of damage.
A Mage may use the wand one time to send a magical bolt of energy equal to one combat dice for each of the Mages current mind points. If utilized in this fashion the wand will disintegrate and the card must be surrendered to the Evil One.

Value: 1000 gold (and minus experiance points for being an idiot and selling such a powerful artifact!)
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If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: buffing the wizard

Postby cynthialee » October 17th, 2011, 12:00 pm

Also I think that a wand like the ones you proposed should have a cool down period. Limit the ROF to once every other turn. Give the player a token to represent the charge on the wand. When they use the wand they surender the token to the GM. After the player has waited a turn the token is returned to the hero at the beginning of the players round on the third round.
Round one wand is ussed the token is passed to the GM.
Round two the token remains with the GM.
Round three at the start of the player phaze the token is returned to the player with the wand.
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If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
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Re: buffing the wizard

Postby cynthialee » October 17th, 2011, 12:03 pm

opps didnt notice that there was wands with multiple shots per melee round.

Way too powerful.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
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~Sun Tsu The art of War~


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Re: buffing the wizard

Postby Tott » October 18th, 2011, 3:49 am

ok, the first wand is usable by the elf and the wizard. its the weakest (a single attack of 2 dice) compare it to the crossbow that can be used by any character other than the wizard. the mithril wand is slightly, stronger - it is the crossbow but only for the wizard.
the golden wand is one step stronger again, its like the crossbow plus the talisman of lore - it would be for a higher level wizard who is passed the WOM and AtOH.
the fourth wand, the golden wand is again stronger still. its abilities are like the normal wand mixed with a little bit of orcs bane.
this is a thread about buffing the wizard so this is why most of the weapons are aimed directly at the wizard. his magic, as it exists in the game originaly is very weak compared to the other characters.

regarding the spell book: compare it to the spirit blade, or better still the battle axe. if you are an base elf the spell allows you to roll three combat dice (nice) a wizard it does 6 (awesome), which the character cant defend against. once per quest.
a character wielding the battle axe can roll 4 combat dice, every. single. turn. the spirit blade is three dice, every. single. turn.
i know which i would prefer.
just as an experiment i wonder if the next time someone plays a basic game they take a running tally of how much damage each character does in a quest. id lay money that the wizard is easily the lowest.
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Re: buffing the wizard

Postby Ethica » October 18th, 2011, 4:20 am

Quick question-

Does anyone else not allow the wizard use the spirit blade?


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Re: buffing the wizard

Postby Goblin-King » October 18th, 2011, 4:50 am

I was just thinking about the Artifact items myself. In Danish at least, there are no restrictions on any of them, meaning the wizard can get pretty buffed within the core rules.
And no, we do allow it.


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Re: buffing the wizard

Postby Sjeng » October 18th, 2011, 6:36 am

Nice cards Tott! Where did you get the artwork?
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