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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Anderas wrote:is to allow him to ignore other models when determining LOS for his wizardry


Anderas wrote:There's two LOS.
The LOS for setting up the room (you set up everything, even if you technically can't see it)
and the LOS for shooting, where you need an ubostructed line between two fields, no models standing in the way.
By the way, here in the forums a much liked way to give the wizard a small push, is to allow him to ignore other models when determining LOS for his wizardry, along with some other stuff
"In The End We Are All Shadows and Dust" 




lestodante wrote:Also if you check the box cover, he's casting a pell in the air to bypass other enemyes (a lob?)


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Gold Bearer wrote:This is actually an official rule.
"Spells can be cast at monsters or characters provided they are visible to the spell-caster. Models in the same room as the spell-caster are always visible. Models in passages or in a different rooms are only visible if you can trace an unobstructed straight line from the spell-caster to the target."



Jazzdrummer wrote:Gold Bearer wrote:This is actually an official rule.
"Spells can be cast at monsters or characters provided they are visible to the spell-caster. Models in the same room as the spell-caster are always visible. Models in passages or in a different rooms are only visible if you can trace an unobstructed straight line from the spell-caster to the target."
Wait, is that true? I thought you had to have LoS of a monster or hero to cast a spell on them based on what you can 'see' as described in the rule book.


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