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Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Josh wrote:BIG SWING- Upon killing a foe, any additional Skulls transfer to an adjacent monster(if your weapon allows it).They may defend normally. Once per room/corridor.
MIGHTY ROAR- Enemies will attack and defend but will not move this round out of "fear"unless they roll a 5 or 6 on a red die for each of their Mind Points. Once per room/corridor. Meant to buy time for backup.
FIELD GOAL GOBLIN- If you have a Skull(or more)left after killing a Goblin, you may kick it at another enemy(adjacent or diagonal)ruining that enemies movement for one round.










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