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Big Bene wrote:A figure can, for every step of movent, move to any adjactant square, orthogonally or diagonally. It may move to an diagonally adjactant square only, if both of the squares it moves through in between are not blocked.







sorcerersapprentice wrote:. . . could anyone tell me what they see as the difficulty in using diagonals? . . . are there issues you can think of to mention or that are a problem in HQ, that perhaps I am not seeing?
sorcerersapprentice wrote:. . . some characters can move further than others per turn, and some have a special extra factor that allows different types of movement. . . .
sorcerersapprentice wrote:. . . Though it is modular and diagonal can be switched off in GEAS, modifications are not out of the question - i've already made some based on our discussion: case in point, cornering.




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