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knightkrawler wrote:This is my revision of "Plague of Zombies" based on the "slightly changed" version by Slev and Phoenix,
for HQ - Heroes & Villains.
Admins, please make subsubforum for "Plague of Zombies" here: http://forum.yeoldeinn.com/viewforum.php?f=17
and push this thread there. Thanks!


j_dean80 wrote:knightkrawler wrote:This is my revision of "Plague of Zombies" based on the "slightly changed" version by Slev and Phoenix,
for HQ - Heroes & Villains.
Admins, please make subsubforum for "Plague of Zombies" here: http://forum.yeoldeinn.com/viewforum.php?f=17
and push this thread there. Thanks!
"Slightly altered" by & and Phoenix....needs corrected unless Slev prefers to be called a symbol similar to Prince.


1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.



Gold Bearer wrote:So the EWP can place the monsters wherever in your system, that could get tedious for the players if the EWP is playing to win.
Gold Bearer wrote:Just a minor thing, in the intro saying trivial twice in the same sentence doesn't sound right, I'd change the first one to simple.
Gold Bearer wrote:Why the shrunken furniture? Oh, bigger board?
Anderas wrote:I parsed the shortest way through the quest - 77 fields to go, 11 turns just movement plus fighting on top. That's quite filling the evening. Is that intentional?
A wight, could you help me please? Is it a Zombie, a little bit stronger?
Anderas wrote:I like the way you separate the group. If they all go the logical way to find each other, the teleported hero will have to fight the end monster alone or flee fast-footed.






Anderas wrote:A second teleport trap?
I see only the one that leads from the empty chest to room I.
Did you forget one?


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