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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


The Admiral wrote:Can a Hero still open a magical door from the 'wrong' side, even though he/she won't be able to step through it?



whitebeard wrote:One way magic doors. Well done sir!
I also like the falling rock trap which would separate the heroes.



Charlie82 wrote:Downloaded this and played it last night with my group. However they would have been outraged if the quest became impossible, just because they chose the wrong door. I felt I had no option but to make the doors magic only if they were closed. So in the end, this played out much like a run-of-the-mill quest. I really like the idea of one-way doors and separating heroes, but surely this could be incorporated in a way that doesn't render a quest impossible to finish. I would also like to see Tarzok have more body points.


j_dean80 wrote:Charlie82 wrote:Downloaded this and played it last night with my group. However they would have been outraged if the quest became impossible, just because they chose the wrong door. I felt I had no option but to make the doors magic only if they were closed. So in the end, this played out much like a run-of-the-mill quest. I really like the idea of one-way doors and separating heroes, but surely this could be incorporated in a way that doesn't render a quest impossible to finish. I would also like to see Tarzok have more body points.
If it wasn't played as written it would play pretty boring.

Charlie82 wrote:j_dean80 wrote:Charlie82 wrote:Downloaded this and played it last night with my group. However they would have been outraged if the quest became impossible, just because they chose the wrong door. I felt I had no option but to make the doors magic only if they were closed. So in the end, this played out much like a run-of-the-mill quest. I really like the idea of one-way doors and separating heroes, but surely this could be incorporated in a way that doesn't render a quest impossible to finish. I would also like to see Tarzok have more body points.
If it wasn't played as written it would play pretty boring.
I never said 'boring'. I just don't think it is going to sit well with too many players, if they can't complete a quest just because they have gone through the wrong door. If you think about it, sending them back to restart the quest (as you suggest) isn't any different from them retreating from the dead-end to the start. All you are doing is letting them replenish their BP and making life easy for them. Just giving you my honest feedback, which is what I thought you wanted. We had a good game though; thank you for taking the time to make quests


Yes, always appreciate feedback.
"If the Heroes go through an exit door before Tarzok has been defeated, the Heroes re-appear through the start door."

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