• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Overland Questing and Kellar's Keep

Discuss Quests, Cards, Monsters etc from the Kellar's Keep Quest Pack.

Re: Overland Questing and Kellar's Keep

Postby Big Bene » May 22nd, 2017, 3:26 am

Nicely done.
I would put some more work into the skull at the top right. The "relief" doesn't fit the style of the rest of the map, looks too smooth and too flat.
Have a look ;)


Rewards:
Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in three (3) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
Big Bene

Halberdier
Halberdier
 
Posts: 1401
Images: 11
Joined: September 30th, 2010, 5:23 am
Location: Siebeldingen / Germany
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Overland Questing and Kellar's Keep

Postby knightkrawler » May 22nd, 2017, 5:28 am

Anderas wrote:I photoshopped it there :)


Oh, Andreas, du Guter!
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5825
Images: 27
Joined: May 25th, 2012, 2:26 pm
Location: Regensburg, Germany
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Overland Questing and Kellar's Keep

Postby Anderas » May 22nd, 2017, 7:11 am

Big Bene wrote:Nicely done.
I would put some more work into the skull at the top right. The "relief" doesn't fit the style of the rest of the map, looks too smooth and too flat.


You're right.
So i took my lunchtime and photoshopped it again.
There are two versions now: Everybody can decide themselves how many hints they want to give their players by using a part from the one map or from the other map.

Click for big, as always. The original has 400px per inch, that should suffice for any professional printer.

First one, re-shopped hints:
Image

Second one, the same, without hints:
Image


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Anderas
NOT Andreas!

Polar Warbear
Polar Warbear
 
Posts: 3397
Images: 73
Joined: September 20th, 2014, 7:02 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member
Champion Group Member

Re: Overland Questing and Kellar's Keep

Postby Big Bene » May 22nd, 2017, 7:23 am

Great!
|_P
Now do a 3-dimensional version :mrgreen:
Have a look ;)


Rewards:
Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in three (3) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
Big Bene

Halberdier
Halberdier
 
Posts: 1401
Images: 11
Joined: September 30th, 2010, 5:23 am
Location: Siebeldingen / Germany
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Overland Questing and Kellar's Keep

Postby Daedalus » July 5th, 2017, 6:58 pm

Anderas wrote:. . . So i propose to use 1, 2, 3, 9 as entry points to 4, 5, 6, 7 and make logically connected pairs of them:
1- The Great Gate leads to 6 - The great Citadel.
2 - The Warrior Halls leads to 4 - The Dwarven Forge
3 - The Spiral Passage leads to 5 - Hall of the Dwarven Kings.
9 - The East Gate will contain two things: A piece of Grin's Stone Map and hints plus a door to 7 - the Eastern Passage, which turns out to be blocked.

So finally the heroes enter
8 - Belorn's Mine as another entry to 10 - Grin's Crag.

So that makes five game evenings with two quests each, and an story-based acceptable opportunity to buy equipment between the quest pairs.
I also propose to make a finer resolution stone map so that it actually becomes useful - perhaps on the quest map there could be some more rooms, but filled with deadly traps, so that it finally becomes useful to read the map and avoid those rooms.

Side quest opportunities:
-[proposals]

Let me read your thoughts about it!

I'd say be sure to differentiate the entry points, either with the spiral stair tile or a mention in the Parchment Text. Also, a side Quest to exit the mines could be required to reach one of the entry points.

I always remembered the East Gate as a particularly uninspired roll-fest to get every Hero through the magic door at the end. Maybe this post will help provide some ideas, including another use for the map.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 5303
Images: 14
Joined: May 9th, 2011, 2:31 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Overland Questing and Kellar's Keep

Postby Anderas » September 8th, 2017, 2:38 am

Thanks for those proposals!
A side quest to exit the mines? You mean, i prepare a quest that the heroes can play any time to exit the mines?

Sounds good!

For the east gate, i am fully your opinion. Too many monsters, too less inspiration, too much standard, not enough specials.
I just read your proposals - i guess i will even go a step further, but they are definitely a good start! :)


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Anderas
NOT Andreas!

Polar Warbear
Polar Warbear
 
Posts: 3397
Images: 73
Joined: September 20th, 2014, 7:02 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member
Champion Group Member

Re: Overland Questing and Kellar's Keep

Postby Spookyhappyfun » September 8th, 2017, 4:43 pm

This is really cool, stuff. Especially the new map with hints. Thanks! I think I'm gonna be using some of this.


Rewards:
Killed a mighty Fimir! Destroyed a Zombie! Encountered a menacing Chaos Warlock!
Spookyhappyfun

Elven Warrior
Elven Warrior
 
Posts: 643
Images: 13
Joined: July 26th, 2017, 7:12 am
Location: North Carolina, US
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Overland Questing and Kellar's Keep

Postby mikemacdee » March 6th, 2019, 5:30 am

Necrobump! I put together some new story text and whatnot based on the OP. I always found the story for this quest pack to be pretty weak and even confusing.

--

INTRODUCTION
If it hadn’t been for the riot, you would never have escaped the slave camp, nor taken the slave master hostage in the process. In exchange for his life, he allowed you to take all of his belongings, including a box of mostly useless letters.

Only one letter caught your attention: a correspondence from a friend named Grin. It mentioned a rendezvous in the city of Thale, near the World’s Edge Mountains. Grin was eager to discuss his discoveries about the “vaults of Kellar’s Keep.”

Lost on the other side of the world and forced to start your life over, you found the word “vaults” enticing. It suggested money. Hoards of it. So you used the last of your gold to charter a ship, and set course for Thale.

Grin was not pleased to meet unfamiliar faces in the Thale tavern, but a company of former adventurers was just what he needed. Grin was a dwarf, descendant of the dwarves who once lorded over the now decrepit Halls of Belorn, a vast sprawl of subterranean cities and tunnels beneath the mountains. On the far east side of the mountains was Kellar’s Keep, the stronghold of Grin’s ancestors, where untold riches supposedly sat waiting to be claimed.

Many had sought the treasures of Kellar’s Keep, but none had returned. All had fallen victim to the perils of Grin’s Crag -- the only way in or out of Kellar’s Keep, a gauntlet constructed by Grin’s ancestors.

But Grin was not deterred by legends of ancient peril. He had discovered hieroglyphs in the Halls of Belorn, at the cost of the lives of many friends. His ancestors had constructed a stone map safely navigating Grin’s Crag, which was broken into four pieces and hidden throughout the ancient Halls. Grin discovered the location of each piece, but exhausted his resources acquiring these priceless clues.

After much bartering and many ales, you came to an agreement: to brave the perils of the Halls of Belorn, reassemble Grin’s Map, and lead the way to Kellar’s Keep. In exchange, Grin promised a bountiful share in the treasure of his ancestors -- more wealth that you could ever imagine...if the treasure indeed exists...

--

THE HALLS OF BELORN
The heroes can quest for the map fragments in any order, but can only enter Grin’s Crag (Q10) once they have assembled the map. Each area consists of two consecutive quests which cannot be interrupted by visits to the armory.

The Great Citadel (Q1 & Q6). This once magnificent citadel is now the headquarters of a monstrous legion led by the terrible warlord Gragor. He may have already discovered the map fragment hidden here, though whether he understands its value is anyone’s guess.

The Dwarven Forge (Q2 & Q4). An ancient forge where many legendary treasures were created. It hides the second map fragment, but the forge lies on the other side of the Warrior Halls, the proving grounds for countless dwarves of legend.

Hall of the Dwarven Kings (Q3 & Q5). At the end of a deadly spiral passage is the resting place of King Belorn and his descendants. Here the third map fragment has been buried with these bygone heroes, whose valor is formidable even after death.

The East Gate (Q7 & Q9). This gate once guarded against intruders who would dare enter the mountains from the eastern shores. The final map fragment lies here, between two insurmountable perils. On one side, the orc warlord Ogrok and his marauders, hiding from the Emperor’s noose. On the other, the guardian of the East Gate itself, a beast so terrible no one can describe it.

Grin’s Crag (Q10). Only with the reassembled map can the heroes brave this treacherous gauntlet and enter the vaults of Kellar’s Keep. All others who approached these vaults became tragic legends of foolhardiness.

OTHER NOTES
Change the flavor of the monsters on occasion to spice things up. I plan to have some quests feature henchmen in place of the greenskin monsters (such as the war party, or the enemies in the forge) to suggest other groups of mercs or adventurers also seeking the treasure.
Move the shapeshifter of Quest 9 to the center room to serve as the dungeon "boss" rather than a chance encounter. Maybe the door to the exit has the same puzzle as the trick door in Quest 7.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game.
mikemacdee

Ogre Warrior
Ogre Warrior
 
Posts: 166
Joined: March 18th, 2013, 7:47 pm
Location: a desert
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Overland Questing and Kellar's Keep

Postby Showdown35 » April 16th, 2019, 9:50 pm

So happy I looked here! My current group is about to start KK, and I wanted a way to spice up the monotony of grinding through the keep, and offer a choice of direction. This is perfect! Exactly what I was planning, and now it's all nicely played out so I can skip that step! Thank you so much for this.

Also, I am adding a puzzle to the final quest. The map will have 4 rooms marked I, II, III, and IV on Grin's map, and each of those rooms will reveal a lever when searched. So the heroes will have to pull the levers in the correct order to open a secret door that will contain an artifact they need to defeat the Guardian! Should make the map a little more valuable and worth the 8 quests to acquire it!
It's like a new pair of underwear; at first it's constrictive, but after a while it becomes a part of you. I have to go...

My HeroQuest Homebrew project site: http://www.showdowndave.ca/heroquest
User avatar
Showdown35

Gargoyle
Gargoyle
 
Posts: 130
Images: 9
Joined: January 22nd, 2015, 11:40 am
Forum Language: British English
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Overland Questing and Kellar's Keep

Postby Weltenlaeufer » July 23rd, 2019, 7:26 pm

And another excellent thread just discovered! You guys are awesome! :D


Rewards:
Participated in a Miniature Exchange.
User avatar
Weltenlaeufer

Elven Warrior
Elven Warrior
 
Posts: 678
Images: 232
Joined: February 18th, 2019, 12:38 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

PreviousNext

Return to Kellar's Keep

Who is online

Users browsing this forum: No registered users and 0 guests