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Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.




SirRick wrote:you never know what could happen on the way out.




mitchiemasha wrote:If the Heroes have no monster to face on the exit, the EWP wasn't very good. If the heroes were that good, the EWP should of stepped the game up a bit.
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You might prefer my random events then: viewtopic.php?f=38&t=3031Jafazo wrote:On those Evil Wizard Player card, I glanced at them but I don't agree with their implementation. All they seem to do is make life harder for the heroes and that's an imbalance if quests are designed to be as balanced as possible without throwing more crap their way.
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Jafazo wrote:On those Evil Wizard Player card, I glanced at them but I don't agree with their implementation. All they seem to do is make life harder for the heroes and that's an imbalance if quests are designed to be as balanced as possible without throwing more crap their way.


mitchiemasha wrote:If the Heroes have no monster to face on the exit, the EWP wasn't very good. If the heroes were that good, the EWP should of stepped the game up a bit.


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