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Hirst arts 3D Heroquest board

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Re: Hirst arts 3D Heroquest board

Postby Sparkymark » August 23rd, 2016, 5:21 pm

Geofonos, my solution to the open door issue was to make doorways with black plastic inserts glued in with a hirst arts door cut in half and glued in the open position. Here is my picture from my thread.

image.jpeg


If you have a dungeon with modular wall sections that take a while setting during quests, it will just create a headache in my opinion. Quests need to 'flow' quickly or you and the players may get bored. Thats why i like Figo's dungeon, its ready built just add doors, monsters and furniture as you would on the original board.
That said, i am keen to see what Figo has up his sleeve for open doors and secret passages!
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Re: Hirst arts 3D Heroquest board

Postby Figomurphy » August 28th, 2016, 6:35 pm

Some prototypes for the secret doors. Early days yet but all feedback welcome. I have done other ideas in the pipeline.
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Re: Hirst arts 3D Heroquest board

Postby knightkrawler » August 29th, 2016, 2:18 am

I like them, though I would use less moss to make them stand out less.
You could also build some with intact bricks, opening irregularly.
Or pieces of furniture that slide, but only on the inside of rroms, of course.
But these do blend into the style nicely and instantly convey what they are. Or were.
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Re: Hirst arts 3D Heroquest board

Postby Anderas » August 29th, 2016, 2:10 pm

Really, you solved a problem that kept me thinking for some time. It really looks good!


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Re: Hirst arts 3D Heroquest board

Postby Figomurphy » September 10th, 2016, 6:07 pm

Just a quick update on the board. Centre piece is now complete and the South-West section is almost complete.
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Re: Hirst arts 3D Heroquest board

Postby Anderas » September 10th, 2016, 6:20 pm

I like to see that you advance on your project! I would have long since given up, i think.
The center piece could still use some green vines maybe, but it's difficult to say from this distance.


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Re: Hirst arts 3D Heroquest board

Postby whitebeard » September 10th, 2016, 8:38 pm

Figomurphy wrote:Some prototypes for the secret doors. Early days yet but all feedback welcome. I have done other ideas in the pipeline.


Hello Figo,

I love your work, but the painting of the secret doors bothers me. I would imagine that a secret door fits tight enough to scrape the rock and conceal the edges to the passers-by. And would not have moss (moss requires sun light, so thick mold?) built up like this on the edge surface. Unless of course it has been left open for a few years (in which case it is not a "secret" door to the heroes. When closed, I imagine not needing to search for this door as it would be outlined in green moss.

Keep up the great work, this thread is amazing!
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Re: Hirst arts 3D Heroquest board

Postby knightkrawler » September 11th, 2016, 2:47 am

whitebeard wrote:I love your work, but the painting of the secret doors bothers me. I would imagine that a secret door fits tight enough to scrape the rock and conceal the edges to the passers-by. And would not have moss (moss requires sun light, so thick mold?) built up like this on the edge surface. Unless of course it has been left open for a few years (in which case it is not a "secret" door to the heroes. When closed, I imagine not needing to search for this door as it would be outlined in green moss.


That's true, but for the sake of style I would argue for the moss, actually. The secret door as a game prop is presented nicely and stands out (pardon the pun) just enough. Stylistically, the moss serves as an eyecatching frame, if you will.
In the end, it's a matter of taste and how far you wanna take your project into realism/naturalism, but "style over substance", you'll hear me say time and again.
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Re: Hirst arts 3D Heroquest board

Postby Figomurphy » September 11th, 2016, 2:54 am

Thanks for the feedback guys,I've got another idea for the secret doors , it will have to be seen from both sides so these don't really work, but I have a plan. I'll post some images when done. Thanks again for the feedback.


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Re: Hirst arts 3D Heroquest board

Postby whitebeard » September 11th, 2016, 9:20 am

Figomurphy wrote:it will have to be seen from both sides so these don't really work, but I have a plan. I'll post some images when done. Thanks again for the feedback.


This does not bother me and I really like the current design. Some secret doors can open and close after passing (keeping them secret), although this would effect ranged attacks through them...

To be visible from both sides you could have a revolving door with the the hinge in the center of the door. For this you would cut a 45 degree slot in the middle of a short wall section, such that it drops on-top like your other doors. And you need to add that nifty black piece in 4 locations.
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