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el_flesh wrote:It just takes some story telling. Trapping them in a corridor is good.
Then: "Hordes of ......"
dresdendoll wrote:.....tell them that the villain let them live/leave only after handing over the artifact.
Have Mentor appear to the heroes in a vision and advise they hand it over, as they aren't strong enough at this point.
Have a chaos warlock / the main villain appear and cast some kind of sleep spell on all of them - when they wake up the artifact is gone......."









Phoenix wrote:You could also implement an "Ice Gremln" type of monster. Just assign the 'steal' ability to a Goblin or Orc and have them steal the Artifact away from the Heroes. Or you could give an enemy the "Escape" spell and instead of making a standard attack, they use a "Steal" attack. After successfully landing a 1, 2 or 3 Combat Die attack, they are successful at stealing the Artifact in question, at which point they can use the Escape spell or use it in the following round.
I figure the Hero players aren't going to complain too much, provided that such a character 'exists' previous to the start of the quest, i.e. you have notes for this event in the Quest notes, already laid out.
Another option:
As you stand facing a mob of monsters, the 'Boss' suddenly appears and casts a spell that even the Wizard does not recognize. The wielder of the [Artifact in question] is knocked back/down and realizes that the [Artifact in question] is gone! The 'Boss' can then disappear while wielding [the Artifact in question].
Bottom line (in my humble opinion) is that as long as the contingency is scripted, it should be okay and plausible.







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