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mitchiemasha wrote:or just to be awkward. Initiative via MP. The player with the higher MP can chose to go before another player. Meaning the barbarian goes last unless the other players choose to go after him. Giving the Wizard the choice to go at any point during the Heroes segment.




So he knows whether to cast ball of flame/fire of wraith/genie because all the others have attacked and the monster's still alive.whitebeard wrote:Why would you want the Wizard going last?
Nice. Helps the weakest hero the most and makes the talisman of lore more useful.mitchiemasha wrote:or just to be awkward. Initiative via MP. The player with the higher MP can chose to go before another player. Meaning the barbarian goes last unless the other players choose to go after him. Giving the Wizard the choice to go at any point during the Heroes segment.
It was nearly alwaysGoblin-King wrote:Slightly off-topic...
In general, what's in your opinion the optimal turn order for the heroes?
when we played.
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.



So he knows whether to cast ball of flame/fire of wraith/genie because all the others have attacked and the monster's still alive.Gold Bearer wrote:whitebeard wrote:Why would you want the Wizard going last?

whitebeard wrote:We add LOS requirements to Ball of Flame and Fire of Wrath so 2nd to last makes sense for us as well.




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