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Goblin-King wrote:We interpret "may drink potion at any time" as "you can drink a potion during Morcar's turn", NOT "you may drink a potion after you are dead".
If you reach zero BP you are DEAD DEAD DEAD.
That's how we roll

whitebeard wrote:In the US rule set it is stated that you can save yourself immediately using a healing potion OR a healing spell (if no action was taken during the previous turn).
So in that case, how do you interpret negative BP? If I would have -1BP, drink a potion (roll a red die) and get only a +1... Then the save failed! However this effect requires that we track negative BP total because EWP has clearly gone first. Right now my party does this non-negative math... I'm thinking I need them to be more afraid of 0BP so they can't sock pile Healing Potions or hold their healing spells, etc.


Count Mohawk wrote:(For the record, I don't play with negative Body Points, despite the impressive wall of math I posted two paragraphs ago. Instead, I make lesser Potions more expensive to counterbalance their increased utility. My Heroes generally prefer to get the standard +4s anyway.)

D'oh. Sometimes I use a lot of words to say nothing at all.whitebeard wrote:I though the "wall" was the obvious conundrum in the original problem statement.![]()
whitebeard wrote:My players have been taking advantage of the EWP by calling this 0 and then drinking a potion! I plan to fix this by tracking negative BP and even prohibiting self admistered potions / spells if you go negative.
whitebeard wrote:In response to your concerns, perhaps moving the "unconscious" threshold to -2 BP would give the needed room? Forcing anyone at 1BP to drink their potion. And -3 BP would be instant death, requiring the Elixir of Life?
vs
deals 4 damage about 1% of the time, but 3 damage around 8-9% odds. Firestorm also exists and deals 3 damage 44% of the time.)whitebeard wrote:I don't sell healing potions to the heroes, which expansion is that? You might consider making what is available at the shop limited and subject to a roll of the dice. The new armory I'm working on has rare (1-2 on a red die) and very rare (1) items (roll at the beginning of the quest).


Count Mohawk wrote:The various US expansions have Alchemist's Shops selling four types of hideously overpriced potions on the inside cover of the Quest Booklets (different ones in each pack). However, since you asked, my particular system is basically slev's 2008 rendition of HQR, but with colored dice and altered prices. I have considered having a limited Armory, Alchemist's Shop, etc., but have not yet implemented one (although I also haven't discarded the idea).


whitebeard wrote:How do you handle the condition where a hero's body points may go negative? E.g. you have 1 BP remaining and a monster slams you for 2 or 3 damage.
My players have been taking advantage of the EWP by calling this 0 and then drinking a potion!




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