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http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3284 Let me know how it goes if you use those.Kitch1982 wrote:With all that in mind, I have the same group of players coming back on Saturday night and an extra player! So 5 heroes vs evil wizard player. In the fear that they are going to over power the traditional monsters and quests, I was wondering if anyone had any creative add ons I can come up with, which will help me and make it more fun for everyone. I'm going to continue using the random event but instead have something happen on a white shield, which will make it more frequent at least. I also thought that I might bump up the BP's of the monsters? Anyone have any thoughts on this? And maybe give selected bad guys spells?
After three completed quests a hero becomes a champion and gets 500gp. You could upgrade them to veterans/masters/legends: viewtopic.php?f=203&t=2645Kitch1982 wrote:Also I don't want to overpower the heroes but I want to keep their interest. I fear that by the end of a couple of box sets they will have all the armour and weapons they need. Does anyone have any suggestions on how heroes could be rewarded (Other than gold) I seem to remember that heroes can become champions? What did this mean?
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Gold Bearer wrote:viewtopic.php?f=38&t=3284 Let me know how it goes if you use those.Kitch1982 wrote:With all that in mind, I have the same group of players coming back on Saturday night and an extra player! So 5 heroes vs evil wizard player. In the fear that they are going to over power the traditional monsters and quests, I was wondering if anyone had any creative add ons I can come up with, which will help me and make it more fun for everyone. I'm going to continue using the random event but instead have something happen on a white shield, which will make it more frequent at least. I also thought that I might bump up the BP's of the monsters? Anyone have any thoughts on this? And maybe give selected bad guys spells?After three completed quests a hero becomes a champion and gets 500gp. You could upgrade them to veterans/masters/legends: viewtopic.php?f=203&t=2645Kitch1982 wrote:Also I don't want to overpower the heroes but I want to keep their interest. I fear that by the end of a couple of box sets they will have all the armour and weapons they need. Does anyone have any suggestions on how heroes could be rewarded (Other than gold) I seem to remember that heroes can become champions? What did this mean?


1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.







mitchiemasha wrote:Did you buy the full AHQ or just the minis? If you bought the set you can use the Chaos Tokens for events instead of rolling the dice. Here's a link to some mods, a 2 page of my favourites.
https://drive.google.com/file/d/0BzUqoU ... sp=sharing
This is page 5 from the full write up, Chaos Tokens stolen from AHQ.
The dragon strike dwarf has since been changed to berserker not updated in the link yet.
Chaos Special
The Chaos magic is strong in this Quest. The Sorcerers Warriors are protected by an enchanted Chaos Armour. While he lives any black shield a hero rolls in attack will negate a skull.
Similar to the undead mod Gold bearer and I discussed.
Undead Special
The curse on this tomb is strong. The Undead are easily reanimated and must be 'finished off'.
When reduced to 0BP, lay the monster down in its square. Downed monsters don't ‘block’ (LoS or movement) but movement can’t be ended on the same square. The EWP rolls 1CD for each downed monster before activating.
Skull = Reanimated, can’t move or attack this turn.
White Shield = Nothing happens.
Black Shield = Reanimated, can move and attack this turn.
Reanimated = Stand the monster up, it now has 1BP
To ‘finish off’ a downed monster, move onto its square and spend your attack action.
with Waaagh! for Orcs, Greenskins WIP!
Oh and 1 last must... even if you hate all other mods... Give Goblins Move Attack Move. It's the simplest and most effective mod for both sides. Chasing after the lil crettin after it gets a few sly digs in.




Kitch1982 wrote: With all that in mind, I have the same group of players coming back on Saturday night and an extra player! So 5 heroes vs evil wizard player. In the fear that they are going to over power the traditional monsters and quests, I was wondering if anyone had any creative add ons I can come up with, which will help me and make it more fun for everyone. I'm going to continue using the random event but instead have something happen on a white shield, which will make it more frequent at least. I also thought that I might bump up the BP's of the monsters? Anyone have any thoughts on this? And maybe give selected bad guys spells?
Kitch1982 wrote:
Also I don't want to overpower the heroes but I want to keep their interest. I fear that by the end of a couple of box sets they will have all the armour and weapons they need. Does anyone have any suggestions on how heroes could be rewarded (Other than gold) I seem to remember that heroes can become champions? What did this mean?


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