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Daedalus wrote:It's also worth mentioning that Mind Points are "healed" between successful Quests.
Found in the NA ed. Instruction Booklet, P.23:













SonandDad wrote:O.k. Another point of clarification please.
With the dwarf, the character card reads” you will always disarm any traps that you find…” does this means that should he, for example, walk through a door straight into a pit trap, that rather than lose a b/p he just disarms the trap.
It also states “… you can disarm any visible trap in the room or passage way” Does the dwarf need to adjacent to the trap to disarm it or can it be removed as soon as Morcar/Zargon places it on the board after some-one searches?
We have played the traps encountered like any other character and moved the dwarf adjacent to any “searched” traps to disarm them. Is this really the correct way?


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