• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Pass Through Rock spell when using dungeon tiles

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Pass Through Rock spell when using dungeon tiles

Postby Jasper Akhkharu » January 28th, 2016, 11:04 am

I have been using dungeon tiles in my games and have had consistent problems with the "Pass Through Rock"(PTR) spell. The problem is that the spell is designed to work on the HQ board, where even if players know they may end up getting stuck in solid rock, they can guess fairly well about where rooms are, since they are all laid out on the board. With dungeon tiles, though, players can see where doors to rooms are, but they dont have any idea about the general layout of the dungeon. (I lay the tiles out as doors are opened and characters look down corridors, so the full extent of the dungeon always remains unknown until everything has been explored.) This means that a dungeon could be a cluster of tightly packed rooms, a series of long maze-like hallways (great for turning the barbarian into an arrow pincushion!), or a combination of the two with lots of solid rock space between rooms and hallways. Though this method always keeps players guessing about the setup, it means that PTR becomes fairly useless (even if the players know that a room exists, they dont know how big it is, so the risk of ending their turn in solid rock is high).

So, im looking for suggestions on how to make this spell a little more effective. I thought about using a rough drawn dungeon map hand-out but i get lazy sometimes and dont want to draw them all the time. The other idea is to let the PTR spell last for 2 turns so if the player ends his first turn in solid rock, he has a chance to avoid instant death (there is still a chance of this happening sinces movement distances are a random 2D6). I dont want the spell to be abused, tho, cause it would let you move twice as far, or go into a room, make an attack, and then leave on the next turn.

Thoughts?


Rewards:
Zealot Miniatures: Twisting Catacombs Kickstarter Backer
Jasper Akhkharu

Orc
Orc
 
Posts: 45
Images: 2
Joined: November 5th, 2014, 10:22 am
Location: Philadelphia PA, USA
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Pass Through Rock spell when using dungeon tiles

Postby slev » January 28th, 2016, 11:48 am

Also a problem is the "Clairvoyance" spell form Wizards of Morcar.

And possibly a handful of other fan content spells.


Rewards:
Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
slev

Scout
Scout
 
Posts: 1069
Images: 6
Joined: August 26th, 2014, 7:55 am
Location: Manchester
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Pass Through Rock spell when using dungeon tiles

Postby cynthialee » January 28th, 2016, 12:25 pm

I think I may have a fix:
Instead of the wizard (or elf) getting perma trapped into the wall when he ends his turn in the wall, have the mage miss his next turn and then he is spit out of the wall from where he entered, down 1 body point.
This makes it more useful in that one doesn't get killed from unwise use.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Swordsman
Swordsman
 
Posts: 1848
Images: 4
Joined: September 27th, 2011, 10:56 am
Location: the forests of Washington State
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Pass Through Rock spell when using dungeon tiles

Postby Gold Bearer » January 28th, 2016, 4:48 pm

A really simple way would be to say you can't end your turn in a wall, when this happens you have to move to the nearest open space. If there's more than one let them decide.

Clairvoyance maybe just keep letting them point to areas until they find a room.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Pass Through Rock spell when using dungeon tiles

Postby Sotiris » January 29th, 2016, 2:22 am

I use this modular system on a fixed board, as you see, and i don't have problems with those spells.
May i see your dungeon tiles? Can't the space after a wall be measured by squares?
Image
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

Necromancer
Necromancer
 
Posts: 345
Images: 13
Joined: November 10th, 2013, 3:23 am
Location: Athens, Greece
Forum Language: Ελληνικά
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Pass Through Rock spell when using dungeon tiles

Postby Jasper Akhkharu » January 29th, 2016, 12:06 pm

Sotiris: the space can be measured (i use a mat with a standard 1" grid), but the players dont know if there are rooms in that direction or not, since there isnt any defined playing area. A pic would prob help here, may have to try and upload something later.

Cynthialee's suggestion sounds like a workable solution, having the "stuck" player get spit out of the wall. I may try having the spell last an extra turn if the move ends in a solid rock space, but the character loses some BPs as a result, and see how that works. With the BP damage, im hoping my players wont try to abuse the spell too much!

Thanks all.


Rewards:
Zealot Miniatures: Twisting Catacombs Kickstarter Backer
Jasper Akhkharu

Orc
Orc
 
Posts: 45
Images: 2
Joined: November 5th, 2014, 10:22 am
Location: Philadelphia PA, USA
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Pass Through Rock spell when using dungeon tiles

Postby knightkrawler » January 29th, 2016, 2:01 pm

This reminds me that I have to rewrite some spells for modular boards. Goddamnit, I'll never be finished.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5825
Images: 27
Joined: May 25th, 2012, 2:26 pm
Location: Regensburg, Germany
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Pass Through Rock spell when using dungeon tiles

Postby Daedalus » July 8th, 2016, 3:02 am

Jasper Akhkharu wrote:Sotiris: the space can be measured (i use a mat with a standard 1" grid), but the players dont know if there are rooms in that direction or not, since there isnt any defined playing area. A pic would prob help here, may have to try and upload something later.

Cynthialee's suggestion sounds like a workable solution, having the "stuck" player get spit out of the wall. I may try having the spell last an extra turn if the move ends in a solid rock space, but the character loses some BPs as a result, and see how that works. With the BP damage, im hoping my players wont try to abuse the spell too much!

Thanks all.

If you find 1 Body Point of damage isn't enough to stave off abuse, you could up the danger. For each square of movement on turns following that allowed by the Spell Card, the Hero must throw a number of a combat dice. He suffers 1 Body Point of damage for every skull rolled.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 5327
Images: 14
Joined: May 9th, 2011, 2:31 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Pass Through Rock spell when using dungeon tiles

Postby Goblin-King » July 8th, 2016, 5:06 am

My :2cents: ...

Pass through rock is a spell that is specifically made with a board in mind. I can easily see why it would cause problems on a modular setup.
Honestly I'd just replace the spell with something else. Either invent your own rock spell, a duplicate of stoneskin or a spell from WoM.


Rewards:
Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in three (3) Miniature Exchanges. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Ye Olde Judge Dredd
Goblin-King
Really looks like David Bowie

Frozen Horror
Frozen Horror
 
Posts: 3545
Images: 85
Joined: September 26th, 2011, 2:54 pm
Location: Sønderholm, Denmark
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member


Return to General HeroQuest Discussion

Who is online

Users browsing this forum: Google [Bot], urknall and 1 guest