I have an idea for a house rule for when I play HQ with the kids - I doubt many of you would think it worth adopting yourselves as it's a simplification of the existing rules rather than an addition. What I'd like to know is can any of you experienced Evil Wizards spot any logical errors in the idea that will mess up the game?
What I plan to try is very simple - I'm going to combine both searches into one. i.e. rather than separate Trap and Treasure search actions, a hero can simply search a room: When doing so, any traps / secret doors are revealed and a treasure card is drawn.
My main reason for this is pretty straight-forward - my youngest player is 6. Now, he's a pretty smart 6 year old but he does tend to get bored very easily so I want the game to move as quickly as possible.
My other (minor) reason for the change is based on a gripe that still bugs me from my playing days. It always annoyed me that you could clear all the traps in a room and still get hit by a booby trap card when subsequently searching for treasure. If all searching is performed in one action, it would seem less unjust (to me at least) that your rummaging might accidentally trigger a trap.
On the face of it, I can't see how this will harm the game in any way and in fact will lead to a little bit less loitering. Or have I missed a logical pit-fall in ths rule change?
I haven't tested this, so if anyone can see a reason why this is a bad idea, I'd welcome the criticism.





















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