• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

New Hero class: Soul Hunter

Discuss the creation of new Heroes and share Heroes you've created.

New Hero class: Soul Hunter

Postby Tott » March 24th, 2011, 9:50 am

the soul hunter is an attempt at a shapeshifter type hero, ive been playing with the idea of 'shapeshifting' for Hq for a while, but could never get a way to make it work comfortably within HQ's rules. so this is the next best thing. i will try to find a mini for it. hope you like

Soul Hunter
You are a Soul Hunter, from a rare and mysterious tribe you have ventured out into the world to fight the forces of chaos, your magics are unusual and unsettling, use them with caution.

Attack = 2 Dice
Defence = 2 Dice
Move = 2 Dice

Body = 6
Mind = 4

Starting weapon= Shortsword, bow
Starting armour = none

Soul Stealing.
Whenever a Soul Hunter lands the killing blow on a monster, he steals a portion of their soul, taking it into him and altering him slightly. Changing his attributes depending on what monster he killed. This is a beneficial effect from most creatures, but some will impose a curse like affliction, a soul hunter can only have 1 soul effect at a time and these effects only last until they are replaced with another soul ability.

Goblin – Nimble: +1 attack die when using a ranged weapon.
Orc- Savagery: +1 attack die in melee combat
Fimir – Regeneration: immediately restores 2 lost health points and then fades.
Skeleton – Swiftness: +2 to all movement rolls
Mummy – Resilience: +1 attack die in defence
Zombie – Stench of the grave: all movement rolls of the soul hunter and any allies in the same room or corridor reduced by 2.
Chaos Warrior/Wizard – Corruption: lose 1 health point
Gargoyle – Stoneskin: may count black shields when defending.
Ogre- Gigantic- Increase total and current health by 1
User avatar
Tott

Necromancer
Necromancer
 
Posts: 341
Joined: June 24th, 2010, 7:01 am
Location: Arklow, Ireland
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: New Hero class: Soul Hunter

Postby el_flesh » March 24th, 2011, 9:54 am

Now that is clever. I like it.
"I will raise your dead body as an undead skeleton. Then I will make it do unspeakable acts. Like taking a shower." - El Flesh.

Image


Rewards:
Played a turn in a Play-by-Post game. Created a Hot Topic.
User avatar
el_flesh

Exiled
Exiled
 
Posts: 1315
Images: 4
Joined: April 25th, 2010, 4:38 pm
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: New Hero class: Soul Hunter

Postby drathe » March 24th, 2011, 1:18 pm

It's very interesting and different. Looks like it would be fun to play. I like it, too.
Image


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer
User avatar
Lord
drathe
The Bastiferous!

Innkeeper
Innkeeper
 
Posts: 2935
Images: 103
Joined: August 16th, 2008, 2:55 pm
Location: Niagara Region, Ontario, Canada
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Innkeepers Group Member Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Re: New Hero class: Soul Hunter

Postby Jaguar69 » March 24th, 2011, 3:21 pm

Wow, class idea. That would be an awesome character to play. Kind of like 'Highlander' absorbing the power of the last monster killed etc. Adds different dynamics in the way that you would not want to be the person to 'kill' zombies or choas warriors.

Would this allow scope to absorb a boss' (such as the With Lord's) ability / power/ spells etc?
User avatar
Jaguar69

Mummy
Mummy
 
Posts: 86
Joined: January 21st, 2011, 7:46 pm
Location: Suffolk, UK
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: New Hero class: Soul Hunter

Postby joec » March 24th, 2011, 3:55 pm

Jaguar69 wrote:Wow, class idea. That would be an awesome character to play. Kind of like 'Highlander' absorbing the power of the last monster killed etc. Adds different dynamics in the way that you would not want to be the person to 'kill' zombies or choas warriors.

Would this allow scope to absorb a boss' (such as the With Lord's) ability / power/ spells etc?


I'd randomize the power in this instance. 1d10, re-roll a 0/10.


Rewards:
Hosted a Play-by-Post game. Created a Hot Topic.
User avatar
joec

Ogre Lord
Ogre Lord
 
Posts: 273
Joined: July 6th, 2010, 4:24 pm
Location: Detroit, MI USA
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: New Hero class: Soul Hunter

Postby torilen » March 24th, 2011, 8:50 pm

This is an excellent idea. I, too, think it is very interesting adding in a couple of things that could be
negative. That character, then, would have to be careful where they go and how they enter a battle.

Very nice work.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Ice Gremlin
Ice Gremlin
 
Posts: 2081
Joined: October 9th, 2009, 4:18 am
Location: Virginia, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member Scribes Group Member

Re: New Hero class: Soul Hunter

Postby Tott » March 29th, 2011, 4:03 am

Jaguar69 wrote:Wow, class idea. That would be an awesome character to play. Kind of like 'Highlander' absorbing the power of the last monster killed etc. Adds different dynamics in the way that you would not want to be the person to 'kill' zombies or choas warriors.

Would this allow scope to absorb a boss' (such as the With Lord's) ability / power/ spells etc?


id treat bosses as a chaos sorcerer, and lose 1 body point for killing them. the idea being that the soul hunter is absorbing some of the chaos energy which is ultimately harmful to life, or, the amount of power they absorb is too much for their bodies and again, causes 1 point of damage. it would be at the dungeon masters discretion which (or even if) soul effect would apply.
User avatar
Tott

Necromancer
Necromancer
 
Posts: 341
Joined: June 24th, 2010, 7:01 am
Location: Arklow, Ireland
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: New Hero class: Soul Hunter

Postby shy-design » April 19th, 2012, 4:39 pm

I really dig this idea. The randomization is a great touch too. Nice work. now if you dont mind,,, i might make a Soul Hunter character option for my hero crew.. thanks again for the fresh idea.


Rewards:
Wrote an article for the Blog. Created a Hot Topic. Participated in a Miniature Exchange.
User avatar
shy-design

Gargoyle
Gargoyle
 
Posts: 127
Images: 15
Joined: April 19th, 2012, 4:15 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Artists Group Member Champion Group Member

Re: New Hero class: Soul Hunter

Postby Sjeng » April 20th, 2012, 6:51 am

I'd add the option to roll a die if you kill a monster but you want to keep the current abilities. skull = you may keep current, white shield = you get the new skill, black = you lose all skills (as a penalty for choosing the roll option)
Check out my YouTube channel Boardgame Heaven, and drop me a sub please!


Rewards:
Grin's Stone Map Played a turn in a Play-by-Post game. Wrote twenty (20) articles for the Blog in three (3) sections. Created a Hot Topic. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Encountered a menacing Chaos Warlock!
User avatar
Official Spokesman
Sjeng
Ye Olde Orcish Bard

Wizard
Wizard
 
Posts: 4536
Images: 92
Joined: July 26th, 2011, 9:58 am
Location: The Netherlands
Forum Language: Nederlands
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Re: New Hero class: Soul Hunter

Postby Thrawn » April 21st, 2012, 7:38 am

Drop the starting bow. That's too big an advantage starting out, especially with the ability on top of it.


Rewards:
Created a Hot Topic.
Thrawn

Ogre Chieftain
Ogre Chieftain
 
Posts: 212
Joined: February 9th, 2012, 1:39 am
Location: Bartlett, TN, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Next

Return to Heroes

Who is online

Users browsing this forum: No registered users and 0 guests