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Slev's Armoury

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Slev's Armoury

Postby slev » January 16th, 2015, 6:43 pm

I find a lot of people ask about my armour re-balance, so I thought I'd put this here.

I find it gives a nice range of weapons and costs, and stops the heroes maxing out too quickly.

Two small changes required to use this as-written:
1. All heroes now have a base defence of 1, and start with Leather Armour.
2. Thrown weapons are not lost forever, just until the end of the quest.

Battleaxe = 550 = 4 dice, two handed, not wizard
Broadsword = 350 = 3 dice, not wizard
Dagger = 25 = 1 die, can throw
Hand Axe = 200 = 2 dice, can throw, now wizard
Longsword = 450 = 3 dice, diagonal, not wizard
Quarterstaff = 75 = 2 dice, diagonal, two handed
Shortsword = 150 = 2 dice, not wizard
Spear = 250 = 2 dice, diagonal, can throw, not wizard

Crossbow = 1000 = 3 dice shoot, not wizard or Elf
Hand Bow = 600 = 2 dice shoot, not wizard or Elf
Longbow = 750 = 3 dice shoot, two handed, not wizard or dwarf
Shortbow = 400 - 2 dice shoot, two handed, not wizard or dwarf
Sling = 200 = 1 dice shoot

Bracers = 200 = +1 die defence, not with metal armour
Chainmail = 500 = + 2 die defence, not wizard
Helmet = 150 = +1 die defence, not wizard
Heavy Robes = 350 = +1 die defence, -1 to all dice rolled for move (minimum 1)
Leather Armour = 100 = +1 Defence Die
Platemail = 850 = +3 die defence, -3 to all dice rolled for move (minimum 1) , not wizard
Shield = 125 +1 die defence, not 2-handed weapons, not wizard


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Re: Slev's Armoury

Postby cornixt » January 19th, 2015, 11:20 am

I'm glad you went with using + modifiers for all the armour, it's a weird thing in the base game that it uses a flat 3 for chainmail and 4 for platemail, but everything else is a + modifier.

Do you have other modifications so that the wizard doesn't max out while everyone else still has loads of things to buy?


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Re: Slev's Armoury

Postby slev » January 19th, 2015, 11:54 am

cornixt wrote:I'm glad you went with using + modifiers for all the armour, it's a weird thing in the base game that it uses a flat 3 for chainmail and 4 for platemail, but everything else is a + modifier.

Do you have other modifications so that the wizard doesn't max out while everyone else still has loads of things to buy?


I added an expanded alchemist, general adventuring equipment and the Men-at-Arms (with an extra one).

If you want more (and I can't blame you), you could try this: viewtopic.php?f=38&t=2781
Last edited by slev on August 13th, 2015, 9:56 am, edited 1 time in total.


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Re: Slev's Armoury

Postby knightkrawler » January 19th, 2015, 4:32 pm

Very similar to mine. I'll blatantly steal parts of your price listings and adjust mine, cause I'm too lazy to calculate myself and come to the same conclusion anyway.
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Re: Slev's Armoury

Postby Anderas » August 13th, 2015, 10:19 am

Bah yes i will steal this one as well let myself being inspired as well. Thanks for your list.

I will adapt it a little bit to incorporate colored dice. Didn't you have colordice equipment as well?


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Re: Slev's Armoury

Postby slev » August 13th, 2015, 10:58 am

Yes.

I'll have to put that list together.

It actually works out nicely as much of the "advanced" equipment has limits beyond "not the wizard". With the "Enchanter's Emporium" shop for the Wizard added, along with my "Equipment" selection, it makes the whole thing quite interesting.


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Re: Slev's Armoury

Postby Anderas » August 13th, 2015, 12:04 pm

I am currently thinking about things like leather helmet +1 black die, for half the price of the other helmet. So price and effect are half in short term, but as you sell for half the price, in long term the effect is just a little money sink delaying the fully equipped Hero a little bit.


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Re: Slev's Armoury

Postby slev » August 13th, 2015, 4:19 pm

As promised, my advanced Armoury items:

Foil = 125 = 1 black die
Halberd = 400 = 3 white dice, diagonal attacks, two handed, not Elf or Wizard
Great Axe = 1000 = 3 black dice, diagonal attacks, two handed, not Elf or Wizard
Greatsword = 1000 - 3 black dice, Barbarian only
Rapier = 300 = 2 blue dice, not Dwarf

Carbine = Pistol = 1750 = 3 purple dice shoot, two handed, not Elf or Wizard
Great Bow = 1500 = 4 blue dice shoot, two handed, now Dwarf or Wizard
Pistol = 1750 = 3 purple dice shoot, not Elf

Buckler = 150 = +1 blue die defence, counts as a Shield, not Dwarf
Gambeson = 500 = + 1 orange die defence
Kite Shield = 350 = +1 green die defence, counts as a Shield, not Wizard
Knight's Helm = 350 = +1 green die defence, counts as a Helmet, not Elf or Wizard
Knight's Plate = 12500 = +3 yellow defence, -3 to all dice rolled for move (minimum 1), Barbarian only
Northern Greatcloak = +1 yellow defence, -1 to all dice rolled for move (minimum 1), not Barbarian Only
Tower Shield = 250 = +1 yellow die defence, counts as a Shield, not Elf or Wizard
Last edited by slev on August 15th, 2015, 7:01 pm, edited 1 time in total.


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Re: Slev's Armoury

Postby cynthialee » August 13th, 2015, 9:01 pm

slev wrote:As promised, my advanced Armoury items:

Foil = 125 = 1 black die
Halberd = 400 = 3 white dice, diagonal attacks, two handed, not Elf or Wizard
Great Axe = 1000 = 3 black dice, diagonal attacks, two handed, not Elf or Wizard
Greatsword = 1000 - 3 black dice, Barbarian only
Rapier = 300 = 2 blue dice, not Dwarf

Carbine = Pistol = 1750 = 3 purple dice shoot, two handed, not Elf or Wizard
Great Bow = 1500 = 4 blue dice shoot, two handed, now Dwarf or Wizard
Pistol = 1750 = 3 purple dice shoot, not Elf

Buckler = 150 = +1 blue die defence, counts as a Shield, not Dwarf
Gambeson = 500 = + 1 orange die defence
Kite Shield = +1 green die defence, counts as a Shield, not Wizard
Knight's Helm = +1 green die defence, counts as a Helmet, not Elf or Wizard
Knight's Plate = 1000 = +3 yellow defence, -3 to all dice rolled for move (minimum 1), Barbarian only
Northern Greatcloak = +1 yellow defence, -1 to all dice rolled for move (minimum 1), not Barbarian Only
Tower Shield = +1 yellow die defence, counts as a Shield, not Elf or Wizard

Great list but it needs some magic items on it.
Like say...
Magic Short Sword 2 Attack 1 White 1 Purple
Magic Great Shield +1 Purple Dice Defend
Ancient Enchanted Long Sword {This somewhat rusty weapon is but a shadow of its former glory, yet it is still a powerful weapon.} 2 Purple Dice
Modern Low Level Enchanted Long Sword 2 White 1 Black Attack Dice
Modern High Level Enchanted Long Sword 2 White 1 Purple Attack Dice

And above the shopkeepers mantle is this wonder of ancient weapon crafting skill, bejeweled and inlayed with mithril, it calls out the Barbarian with its own inner song:
The Doom Sword 4 Purple Dice Attack may use diagonal attacks. May be used by the Dwarf or Elf only as a 2 handed weapon. Wizard may not equip this ancient and powerful Long Sword Cost: "20,000 Gold coins and a nice magic weapon in trade. And I am going easy on you here Mack, I see how much you want it."
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Re: Slev's Armoury

Postby slev » August 14th, 2015, 1:47 am

Nice ideas, but I think that's a different shop...


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