by Diggin » June 19th, 2015, 6:50 pm
Incidentally i was working on extra loot cards today, because i need the players to get extra gold during quests. the idea is, all monsters drop gold, but sometimes a kill was so special (a boss, or an amazing fight) the player can draw one of the kill rewardcards. Maybe i should post them somewhere...
i think i like your idea of rolling dice depending on hitpoints , but the whole reason we are dropping experience system is the amount of writing it takes during play.
Would you just have a big ugly sheet o paper and write down 12gold+ 7gold+ 16gold + 3gold? Or do you have a better idea for that?
(p.s. most of those items are lame, but i would kill a horde of dragons for that Toy Ogre)
"Good and Evil, there never is one without the other."