by knightkrawler » June 3rd, 2015, 5:51 am
Nobody doubts that what Cynthia and you, Bene, say about the weight of plate armor being exaggerated.
BUT the only BUT that counts in terms of HQ is what rule makes sense and what doesn't? There are only five stats that differentiate one item from another and that is the point of stat modifying, not realism and neither naturalism. Because - well, tell me more about the Chaos Warrior' armor and especially the helmets, the shortsword (which I mentioned) and your fists accounting for no attack dice (as the original rules imply and the only point of "naturalism" I have addressed with my rules). The list goes on.
I consider my point about the plate armor and defensive heroes and tanks still valid.
Of course you could just make the thing more expensive, say 1200 gold, but then it makes sense to offer another piece of equipment that in the end result of a defend roll adds another die, maybe a tower shield (for +2DD) or a piece augmenting the plate armor (+1DD, movement penalty), if only to make heroes think about tactics. They won't do that when they already 6 DD. I've never heard of a player wanting 7 DD.
So, to incorporate this tactical thing you need to keep plate armor as is or you augment and change the game so much that it is
- a full-fledged RPG as Cynthia plays it and is NOT the purpose of the game as she claims. It's a possibility and I welcome any full ruleset offering this to me, but vanilla HQ was NOT "designed to be modded". It has flaws and almost forces you to mod it WHEN YOU'RE OLDER THAN TEN, but the creators honestly thought it's better than that. They wanted to put out a simple and ready-to-play boardgame and guess what - they did.
- or a game so all over the place with its statistics that you end up with rolling 18 attack dice against a goblin defending with 8.
The combat dice system caters to the simplicity as there are limits and very little gradation between better and worse. The numbers basically move between 0 and 6, not between 0 and 99 like in MERP. Trying to tamper with that scale means trouble. At least to me.
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Here's another reality snippet: plate armor protects you more against blade weapons (4 DD) than against blunt weapons (3 DD), more against strikes and swings than against an aimed poke. Chainmail basically but not exactly the other way around. Nobody has addressed that, have they? Why? Because it's pointless. The combat dice rolling and the stats represent probabilities. If we go so far as to tamper with that, we need injury zone dice to see where on your body you've lost your body point.
I'm exaggerating, but only slightly.