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whitebeard wrote:Rolling the dice for movement is supposed to limit lining up in a specific order at the doors. The "weaker" players should be insulted by this, and just charge in anyways. Much more fun this way. Perhaps you should ditch your group and start playing with 8-12 year olds.. Never a dull moment there!



mitchiemasha wrote:Let them open doors with a 12... I'd make them wait til it was rolled or go in with less, Yes boring but then you'd get players like me who'd be like fup this *lemony goodness*, Leeroy Jenkins.


I don't have a gaming group, I'm going way back. You can't blame the players for taking advantage of the rules I used to do it. The rules should be tight enough to not allow anything like that.whitebeard wrote:Perhaps you should ditch your group and start playing with 8-12 year olds.. Never a dull moment there!
Random events is more fun. Then the heroes can find stuff as well.cornixt wrote:But if this kind of thing happens enough, then you just add a rule that for every turn that goes by with nothing other than movement, a wandering monster appears on the roll of 5+
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