LurchBrick wrote:however, if you roll 2 zeros on it's red dice, you can't fire it at anything.
Excuse me?!?
Where do you get this from?
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LurchBrick wrote:however, if you roll 2 zeros on it's red dice, you can't fire it at anything.


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Hmm, doesn't fell right.LurchBrick wrote:I agree, the Bolters thematically should be similar to machine guns. However, I made them fire single bullets to differentiate them from the assault cannon.
Oh it's just [can’t think of the word], not an actual rule change. Gotcha. It seems like an additional rule in the instructions.LurchBrick wrote:The assault cannon doesn't jam in the board game, however, if you roll 2 zeros on it's red dice, you can't fire it at anything. To replicate this in the PC game, I made it jam, otherwise it looks strange that you can't fire this gun after pressing the "Fire Cannon" button.
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

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ERROR in
action number 1
of Other Event: User Defined 0
for object commandroom:
File is not opened for reading.
at gml_Script_loadboardwallanddoor
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stack frame is
gml_Script_loadboardwallanddoor (line 0)
gml_Object_commandroom_Other_10
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FATAL ERROR in
action number 1
of Mouse Event for Right Pressed
for object alien:
Unable to find any instance for object index '100945'
at gml_Script_canmeleeattackalien
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stack frame is
gml_Script_canmeleeattackalien (line 0)
gml_Object_alien_Mouse_5
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############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 3
for object acammoextra:
Unable to find any instance for object index '131815'
at gml_Object_acammoextra_Alarm_3
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