http://forum.yeoldeinn.com/viewtopic.php?f=143&t=2712&start=40#p48158
IvenBach wrote:Decided to try a very dilute version of HQ with my daughter. The first game was a bit taxing. But now a few days later she's kind of getting the idea of rolling the movement dice (now being changed to a static number to make it easier and faster for her) and combat dice to 'beat' the monster it's a lot better. Highlights so far have been mentioning magic and having her say enthusiastically 'Abracadabra' to cast it. Using a sleep spell to put a monster to sleep and afterwards her saying 'I have to move quiet because the monster is sleeping'. Kids pick up on roleplaying a lot more than adults it seems. Also found out that greed doesn't know any age limits. Instead of helping the 'friend' (NPC: Non Player Character) adventurer while he, the elf, was fighting 2 skeletons my daughter ran straight for the treasure. Such cold hearted adventuring...
My daughter now looks forward to playing whenever I mention it and mostly promptly does what's asked of her in order to play. Mind you it's a very very dilute version of HQ with static movement of 6 for the Wizard and 7 for the Elf. Makes for faster movement and could be omitted for kids that are already proficient with addition. Usually only two bad guys per room at the worst but a few rooms were filled with weaker goblins. Quests consist of Starting room and then maybe up to 3 rooms after that. Any more rooms beyond that becomes taxingly difficult to keep her on task, or frustration from hearing 'I want to... Um I want to... Um... Daddy I.... I, daddy I want to...' before every action. It's cute the first time but it gets old and extends it a wee bit, just a wee bit.
On the whole I find myself enjoying it much more with my daughter than I do with my friends. She doesn't taunt the GM nor pout when the GM gets revenge
. Spells mean abracadabra. She is quite vociferous while playing and that's a good thing. Normally very quiet and is slow to talk but playing gets her saying stuff out loud readily and without coaxing. I must note that playing with her makes the game seem so much more balanced and playable than it does with 'milking tacticians' that rank and file the door.If anyone else cares to chime in and share adventures with the little ones.
























