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What about Hero Quest? It is 20 years now from its last publish… ???Patroclus
normally it takes 5O years before a thing comes in public domain.
The question is that Mona Lisa can be printed on books, t-shirts, cups, etc, because no one could ask about the rights, it is part and belongs to the history.
But you can cheat. Sell your product with another name (don't use Heroquest but Meroquest for example)








drathe wrote:Not sure of copyright law in Europe, but in Canada and the United States, a copyright lasts for the life of the author/artist plus 50 years. A corporation is legally deemed as an entity in itself and has legal rights. The difference between a corporation and an individual is that a corporation's lifespan is deemed infinite. Copyrights of corporations last forever, but if they don't defend their works, then they can actually be lost. (Which is one reason Games Workshop defends their IPs, even when they haven't used them in 20 years). Trademarks have a set lifespan, but may be renewed repeatedly. Patents have a lifespan of 17 years, but if another person or company changes one thing, it often counts as an improvement, which can be patented by itself.
Long story short, if Hasbro and/or Games Workshop don't bark, then you are technically okay. However, if they do protest, then you're in hot water. Do you wish to take the chance?




Re: Heroquest program for solo playing
Unread postby Daedalus » Saturday July 5th, 2014 5:31pm
drathe wrote:
Not sure of copyright law in Europe, but in Canada and the United States, a copyright lasts for the life of the author/artist plus 50 years. A corporation is legally deemed as an entity in itself and has legal rights. The difference between a corporation and an individual is that a corporation's lifespan is deemed infinite. Copyrights of corporations last forever, but if they don't defend their works, then they can actually be lost. (Which is one reason Games Workshop defends their IPs, even when they haven't used them in 20 years). Trademarks have a set lifespan, but may be renewed repeatedly. Patents have a lifespan of 17 years, but if another person or company changes one thing, it often counts as an improvement, which can be patented by itself.
Long story short, if Hasbro and/or Games Workshop don't bark, then you are technically okay. However, if they do protest, then you're in hot water. Do you wish to take the chance?
For our benefit, I've reproduced portions of section 302 of US copyright law.
S302 . Duration of Copyright:
Works created on or after January 1, 1978
(a) IN GENERAL.--Copyright in a work created on or after January 1, 1978,
subsists from its creation and, except as provided by the following subsections,
endures for a term consisting of the life of the author and 70 years after the
author's death.
(c) ANONYMOUS WORKS, PSEUDONYMOUS WORKS, AND WORKS MADE FOR
HIRE.--In the case of an anonymous work, a pseudonymous work, or a work
made for hire, the copyright endures for a term of 95 years from the year of its
first publication, or a term of 120 years from the year of its creation, whichever
expires first.
Stephen Baker was working for Milton Bradley in the UK when he created Hero Quest. That makes Hero Quest a work for hire covered under subsection c. Perhaps one day some of our indoctrinated offspring will live long enough to reproduce Hero Quest in their replicators when 2084 rolls around. Then again, if corporate-created deals such as the Trans Pacific Partnership get their way, then our decendants will have to wait for 2189 (or perhaps one day indefinitely, as drathe has mentioned.) Oh, wait. Maybe Europeans will get to keep the 95-year wait if they can remain free from such trade entanglements. And if North Americans wake up and shout loudly and quickly enough, especially 'Muricans with congressional interference to halt Obama, their kids can keep the 95-year wait as well. Sign a petition today, and one day your family name may be on the 100th Anniversary Edition of Hero Quest!


HeroQuestFrance wrote: You lost your time with that.
If you would call Hasbro Inc legal service :
1 you will learn HASBRO INC has the trademark and bought everything from Games Workshop. The entire game is the property of HASBRO INC.
The illustrators, drawers, creators of the rules, writers etc have no right today : they were paid to do the work by Games Workshop & MB and there is no royalty story about this in their contract.
Some were even not mentioned into the credit list ...
HeroQuestFrance wrote:2 the trademark HEROQUEST is no more exploited for more than 5 years in the country of the original guy who post this message according to the official trademark website.
So if someone takes or uses the original illustrations, the mecanic or something else he has no risk, no fear. He cannot be sued for piracy or deloyal concurrency.
This is the third party advantage if you do not exploit your trademark....


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