This thread is basically an attempt to collect all the threads. We have a lot of stuff going on, now it's time to get down with it.
My thought is that we distribute the assignments and just grant some control and decision-making to whoever takes on the assignment.
I think at this point we PRETTY much agree on most stuff. I don't hope that picking THIS spell over THAT spell will start any fights.
Basically I hope people will jump on an assignment or two so we can get moving again.
What do you think?
If there are some things I should add to the list, let me know.
In no particular order, though I think SPELLS, TRAPS and MONSTERS is a high priority, as you need those to really write the quests:
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Editorial:
Collect all the different materials from people.
Compile everything into an actual questbook.
Story:
Write intro
Write epilogue
Spells:
http://forum.yeoldeinn.com/viewtopic.php?f=199&t=2462
Pick 9 spells.
Optimize language.
Make them into actual cards NA/EU
Artifacts:
http://forum.yeoldeinn.com/viewtopic.php?f=199&t=2464
This is probably the least agreed upon content...
Should we just let the writers of each arc invent an artifact?
Make them into cards NA/EU
New traps:
http://forum.yeoldeinn.com/viewtopic.php?f=199&t=2462
Pick some and optimize language.
Monsters:
http://forum.yeoldeinn.com/viewtopic.php?f=199&t=2174
Monsters have been chosen! Decide on their final stats and abilities
Optimize language for special abilities.
Make them into cards NA/EU
Artwork:
Spells
Spell back
Chaos dwarf, kobold and basilisk icons for Hero Scribe/monster cards
Monster cards
Book cover
Quests:
http://forum.yeoldeinn.com/viewtopic.php?f=199&t=2249
People obviously need to write quests... This is as far as I know the latest iteration of the quest distribution:
Chapter 1: Intro - TMU
Q1 - Village invaded
Q2 - Try to save villagers
Q3 - Escape back to Mentor
Chapter 2: Greenskin Arc - Sjeng
Q4 - ?
Q5 - ?
Q6 - ?
Q7 - ?
Chapter 3: Kobold/Fimir Arc
Q8 - Reacue the noble's daughter from Fimir/Kobolds
Q9 - Save the Nobleman and try to recover the Scale of Teshnirax. It's gone!
Q10 - Into the Swamp Tomb and battle the Fimir leader. Recover the Scale.
Q11 - Tie up loose ends. Finish off the Kobold shaman.
Chapter 4: Beastmen/Chaos Dwarf Arc - Goblin-King
Q12 - Through the caves to the Dark Castle... AMBUSHED!
Q13 - Entrance to Dark Castle [stealth quest] Chaos Dwarfs revealed. Find the dark forge, free the prisoners.
Q14 - find the relics, battle chaos dwarf sorcerers. Too late!
Q15 - Battle the demon, escape the crumbling castle.
Chapter 5: Undead Arc - Gold Bearer & Count Mowhawk
Q16 -
Q17 -
Q18 -
Q19 -
Chapter 6: City Under Seige
Q20 - fight off the invading forces
Q21 - Kill the lieutenant to end the siege. Learn about 5th artifact to defeate big bad
Q22 - Quest for 5th artifact
Chapter 7: The big finale
Q23 - battle into the stronghold
Q24 - Finale part 1
Q25 - Finale part 2




























