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knightkrawler wrote:I guess I'd handle that with some kind of spawning mechanic if the battle is central to the quest or the monsters are too many. Like maybe that the battle is over as soon as there is no monster in sight anymore, otherwise the spawning takes effect again. That's just one spontaneous idea.
I plan a project of converting the D&D 2003 boardgame quests at some point because I love the floor tiles that came with it. There are open spaces and rules for fliers and whatnot. The things you can do... Look at clmkay's Tavern quest he posted recently.
Also, I have taken it into my list of things to do to write up skirmish rules if need be.






knightkrawler wrote:As for movement, the bigger the open area is, the more important and balancing it will be to implement some rule of initiative instead of fixed monster movement. Or introduce dice (+/- fixed modifiers) for monster movement, too, which could be interesting. But initiative would be my priority for skirmish rules.


Teldurn wrote:But doesn't the existing turn order (first players to the left, then zargon goes last) already count as initiative?




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