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Dragon Strike Quest pack

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Re: Dragon Strike Quest pack

Postby Nephew of Mentor » September 16th, 2014, 7:30 pm

Oh, I'm embarrassed to say, I didn't understand the purpose of that function. Thanks!
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


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Re: Dragon Strike Quest pack

Postby Nephew of Mentor » September 16th, 2014, 8:14 pm

Quest 2 is here and up for review. I think I'm going to tackle the solo quest next. Let me know if you have any thoughts on this quest. Here you go!

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Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


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Re: Dragon Strike Quest pack

Postby StratosVX » September 16th, 2014, 9:12 pm

Nephew of Mentor wrote:Oh, I'm embarrassed to say, I didn't understand the purpose of that function. Thanks!

I still don't know what the "Bridge" function is for or how to use it.


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Re: Dragon Strike Quest pack

Postby Nephew of Mentor » September 16th, 2014, 11:08 pm

Yeah, I was excited to notice that, but I couldn't figure it out either. I'm getting excited to see this coming together.

I'm working on wording for the solo quest, I'm trying to decide whether to continue to include the other polyhedral dice from the DS system, or if certain rules should be converted to d6. What thinks you?

Here is map #3 for Narran's Seal. Again, feel free to comment. I decided to give the gauntlets discussed in an earlier comment to Grunt the bandit here. Thanks!

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Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


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Re: Dragon Strike Quest pack

Postby StratosVX » September 17th, 2014, 4:11 am

I would convert to a D6 system. Also, one typo in the quest description: where it says "...--including you! you must..." the second 'you' should be capitalized.


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Re: Dragon Strike Quest pack

Postby Nephew of Mentor » September 17th, 2014, 4:15 pm

Thanks for the proofreading! I can see other people's mistakes way easier than my own. To top it off, my computer track pad is so close to the keyboard that I sometimes accidentally select/delete/move text all over the place with my wrist while I am typing. Drives me nuts. Sometimes it makes me lose my place and misspell or make other mistakes.
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


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Re: Dragon Strike Quest pack

Postby JasonMCM » September 17th, 2014, 6:19 pm

Nephew of Mentor wrote:my computer track pad is so close to the keyboard that I sometimes accidentally select/delete/move text all over the place with my wrist while I am typing.


I got myself a wireless mouse just for that reason. Then I turned off the mousepad. Made my life 150% better. (and they are cheap too.)
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Re: Dragon Strike Quest pack

Postby StratosVX » September 17th, 2014, 8:54 pm

One more I just noticed "Baracks" should be "Barracks".


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Re: Dragon Strike Quest pack

Postby Nephew of Mentor » September 18th, 2014, 10:39 am

Sorry folks, a little bit of a delay on map making. My two year old nephew is at my house. While I was sitting at the table writing for work, he got a very evil look on his face, uncapped two crayola markers and reached them out to my computer, haha. So, I've decided to forego using a computer around him. Hence why I'm working from a coffee shop today.

I do have a usb mouse, but I'm afraid of disabling the track pad on the off chance the usb ports die on me(it's happened before) while the track pad is still disabled, haha.

Thanks for the proofreading again!
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


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Re: Dragon Strike Quest pack

Postby Daedalus » September 18th, 2014, 5:12 pm

Nephew of Mentor wrote:...I still need to figure out a few icons, specifically a: camp fire icon, horse drawn cart icon, a puddle marker, a random trap icon, a tunnel icon. The cart, camp fire, and tunnel icons are the most important ones. There are a few quests that use them extensively.

There are a few other issues. For example, I need to choose whether to mark start points with "X" icons or arrow icons. When not using the traditional stairway or the steel and wooden doors from the later sets, what are some of the other ways HQ quests mark a starting point?

Maybe the Ye Olde Inn icon pack can help. It contains a mine cart that is better than nothing. Also, the Nicodemus icon pack has a campfire and pools, but they are part of larger tiles.

As for alternate starting points, Quest 6 of RotWL started the Elf and Barbarian chained up at two spaces marked "X." AtOH simply started the Heroes on an outdoor tile connected to two doors. Quest 2 of the BQP used in and out arrows just before the door entrance on the ice cave tile.
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