I lost a few treasure cards and whipped up a percentile to replace it. The standard deck was 24 cards so you just multiply each card to four slots, to keep a similar composition. Then I changed some entries to special finds, and warped some entries to one-of specials. Thought y'all could borrow or add some suggestions. I wanted to amplify the apprehension, randomness, and reward of searching for treasure, I also use a one treasure search per room or corridor, except for chests rule. Some highlights:
1% chance to find 300 gold, same with random non-unique artifact
Chance each for random potion, armor, weapon, scroll, or ring/armband, I made a couple quick charts with a 3d6 bell curve so for example: for random potion, potion of healing and combat brew would be way more likely than an elixir of life or wolfs-bane potion
You find nothing of any interest at all
You find an empty glass bottle that reminds you of a potion (I'll ask the hero what potion it reminds him of, Hero answers, confused) the bottle fills with that potion 3 times, if they answer elixir of life, fills only once
Hazard poison arrow, reduces 1 movement die for 2 turns
Hazard pit of darkness, damage based on armor type
hazard spike pit, does extra damage, re-roll for positive treasure left by previous victim
Wandering monster is friendly, controlled by player until end of quest
Wandering monster has usable weapon/artifact, and/or satchel with potion or scroll, can be looted when killed
Hazard last monster the searcher killed reanimates, and single-mindedly heads toward hero. They are both telepathically aware of each other (hero and nemesis), due to distraction hero is -1 att against anyone but nemesis until it is killed
Hazard hit by random chaos spell when you pick up a strange orb
Hazard magical trap teleports hero to map start
Hazard magical trap teleports hero's belongings to map exit. (I'll place a equipment tile from elf quest, and reveal the exit)
Hazard stinging insects infest a random piece of armor
Hazard you disturb a strange creature, which spits acid on a weapon destroying it and skitters away
Magical trap refills bp and mp
What do y'all think Suggestions?








