So, ghan posted on OldScratch's because he couldn't connect today:
Bonjour knightkrawler and daedelus!!!
what a good job!!!! thank you!!
i see yours news post on ye old inn ( i can't connect it^^)
In fact, plate helmet is perhaps less expensive however a player use it with plate armor. 550 coins could be good price. ;D
Player become an iron behemot...so good when he is white champion barabrian protector!!
1 red dice to move is a big disavantage, and my players never use plate armor.
with the conbination of plate armor and plate helmet, my player was interressed to buy it, moreover they move with 1 dice.
Empire's champion is build with is globality, and in fact melee roules is very powerfull when zargon move lot of monsters. So 4D/7D configuration was really useless for equilibrate.
I see subjet about one handed warhammer.
I realised news equipement not with "weapons reality" but more than "new object ocnfiguration".
Original's weapons forgot 3 combinations
3 white dice, twohanded and diagonaly ...so i create helbard
2 white dice throw weapons...so i created bow
4 white dice and 1 red roll to move...so i created Warhammer
in fact, heroquest's weapon have all differente config like diagonaly, heavy..ect
I don't write limitation like " use with equipement with unkwnow equipement"....so you could hade new equipement with other questpack.
For magic amunition and bow....limitation
Only barbarian/elfes could use bow
Only Dwraf/elfes could use magic amunition...
SOOOOOO....only elves could use enchantend bow with magic amunition...
Elves could have easily a powerfull throw weapons..not barbarian and dwarf...because arbalest is very expensive
this is just my opinion, but has i already said...my quest pack is totaly free concept so you can modify has you like 
So, according to him 550 gold for the plate helmet is a good price.
As I should have known, he has no problem with the 4 AD/7 DD tankbarian, but it should be expensive. My thoughts exactly. In his experience - and in mine, and, as I'll wager my ass, in everone's experience no Hero wears plate for long, anyway, because of the restirctions not only on that one Hero, but on each of them.
On the other hand, CotE is more of a run through of easy to medium quests that are not required to play cooperatively. Heroes are almost encouraged to split up, which reflects in their career choices, too. So, a Hero tanking up like a Space Marine Cybot can play his test - either it works or it doesn't, but it WILL make for more variety if these things are tried out.
For the Warhammer, ghan did not invent weapon, make stats as logical reflections of real life, but rather he saw the mechanics the game already had (the stats and special rules of weapons) and filled in the blanks. The game does already have a 4AD two-handed weapon, so he made a 4AD one-handed weapon, that nonetheless did have a serious disadvantage instead of the two-handedness. I knew this, but out of some reason I sitched back into my realism-mode that stands in my way every so often and suggested a two-handed warhammer. To hell with that!
And last but not least...
For magic amunition and bow....limitation
Only barbarian/elfes could use bow
Only Dwraf/elfes could use magic amunition...
SOOOOOO....only elves could use enchantend bow with magic amunition...
Elves could have easily a powerfull throw weapons..not barbarian and dwarf...because crossbow is very expensiveThat does make perfect sense for me and was in fact never in question with me, too. It is very similar to my way of limiting weapon choices for certain Hero types, catering to their strengths, playing styles, and fantasy clichés in other ways.
Yet, he encourages us to change whatever we want, which I nevertheless wouldn't do without any limitation.
We should stay true to the whole idea of this being played standalone instead of trying to pry it into succession with existing quest packs.