knightkrawler wrote:One other thing: We desperately need an all-new, all-different icon for "kobolds". That huge face of a Saurus does not fit, period. It doesn't. How to make icons?
I've been sketching some ideas for Chaos Dwarf and Kobold icons. I just need to locate and set up the scanner.
@ DaedalusAh okay I get what you mean.
I kinda addressed the summoning problem myself already

Maybe the random spell concept (while fun and thematic) causes too many gameplay problems?
An alternative rule could be to keep the concept that ONE cultist may cast ONE spell per turn, but simply choose 3 spells they can choose from.
Every round a single Chaos Cultist may cast a spell instead of attacking.
No other Chaos Cultists may cast any spells that round.
He may choose between the following Chaos Spells: X, Y and Z
All three spells are always available each round even if they've already been cast before.I don't hate the concept of having to have a certain minimum of cultists, but I think the tiers with different amounts and different allowed spells are too elaborate in their current form.
.Another problem I see is that you have to include a huge amount of monsters to be able to cast.
It's assumed that a couple will always be killed before they get their turn.
That means to ever get to cast the high tier spells you'll have to stick ~8 Cultists in a room.