Gold Bearer wrote:Why not , what's wrong with it?TMU wrote:Gold Bearer wrote:I'm going to make a cup of tea, put my feet up and read a nice book. Good luck.
The ending is so not going to be like that
It doesn't suit the mood
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Gold Bearer wrote:Why not , what's wrong with it?TMU wrote:Gold Bearer wrote:I'm going to make a cup of tea, put my feet up and read a nice book. Good luck.
The ending is so not going to be like that


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Gold Bearer wrote:Variable wandering monsters.
Q16: Skull = One Fimir + Four Swamplings. White Shield = Two Orcs. Black Shield = Nurgle Chaos Warrior.
Q17: Skull = Three Skeletons. White Shield = Two Zombies. Black Shield = One Mummy.
Q18: Skull = Beastman. White Shield = Khorne Chaos Warrior. Black Shield = Ogre Warrior.
Q19: Skull = Three Tzeench Cultists. White Shield = Four Tzeench Cultists. Black Shield = Five Tzeench Cultists.




Okay, just an idea, and the least important one in this thread.Sjeng wrote:Gold Bearer wrote:Variable wandering monsters.
Q16: Skull = One Fimir + Four Swamplings. White Shield = Two Orcs. Black Shield = Nurgle Chaos Warrior.
Q17: Skull = Three Skeletons. White Shield = Two Zombies. Black Shield = One Mummy.
Q18: Skull = Beastman. White Shield = Khorne Chaos Warrior. Black Shield = Ogre Warrior.
Q19: Skull = Three Tzeench Cultists. White Shield = Four Tzeench Cultists. Black Shield = Five Tzeench Cultists.
I'm gonna go ahead and say no to this idea. We want to keep things simple. Very simple. Uniform.
The complexity will seem considerably less complex when it's presented properly. It's always seems more complicated in the planning stages. Please give us the freedom to finish this in direction that we're going before you pass judgement.Sjeng wrote:The complexity is getting out of hand.
I've been so busy lately, I have walls of text to struggle through, and most of them are quite complex. I'll get back on this.
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Sjeng wrote:Depends on what he means by "swamplings"... But I suggest we use the names we chose. So either just (swamp) goblins or (swamp) kobolds.


AtOH and WoM also have multiple wandering monsters, so that's all the later expansions, and these are late quest. But I think you're right. Bit op and we don't want to over use multiple wandering monsters. I think this would be good.Count Mohawk wrote:I think the wandering monsters you suggested in your second try are too strong, although this is mostly because of there being more than one rather than because they are strong monsters. Except for the super-brutal Barbarian and Elf Quest Packs, Wandering Monsters are generally single monsters, although I'd be OK with two monsters on occasion. I'll come back to this on a quest-by-quest basis.
That's what they are.Count Mohawk wrote:Did the Swamplings actually get an OK from high command? I didn't see them in the "choose your monsters" thread. If not, Sling-bearing Goblins could take their place easily.
If you post it in the maps thread I'll copy it to the opening thread here.Count Mohawk wrote:Also, since we have most of the concepts fleshed out here now, I spent most of last night working on Q14, and I'll be putting up my draft for it soon, probably in the Quest Map subforum unless keeping everything in one place would be more convenient.
I'm going to update the two I've already posted very soon, replacing them with neater versions and the missing monsters.Count Mohawk wrote:I plan to try to crank out the other three maps over the next week or two, including finishing the ones for #16 and #17 you started in the other thread. Then we can hash out game balance, tighten the Quest Notes if needed and call it a chapter.
They are swamp goblins. I thought swamplings sounded good. I suppose they should be swamplins though in theory. Swamplings sounds better though.Sjeng wrote:Depends on what he means by "swamplings"... But I suggest we use the names we chose. So either just (swamp) goblins or (swamp) kobolds.
Kobolds would work well in this quest if you want them, we could even have a basilisk if you do. We're going to need at least a few goblins of some kind though for the orc shaman spells.Count Mohawk wrote:I'm just gonna retcon them into kobolds, then, since their stat lines and ranged sling ability match pretty well. In any case, whatever their names are, they don't actually need a Quest note in the draft I have laid out, so we'll have to leave that slice of worldbuilding to the actual Zargon/Morcar player.
Count Mohawk wrote:You'll all get to see the draft of #14 tonight some time after I come back from work.
That doesn't mean that they're restricted to those quests. You seriously think we shouldn't be able to use fimirs or kobolds?knightkrawler wrote:Didn't we agree that in an arc where we have Fimir and Kobolds, we do not need swamp goblins?Sjeng wrote:Depends on what he means by "swamplings"... But I suggest we use the names we chose. So either just (swamp) goblins or (swamp) kobolds.
Who's making this chapter?knightkrawler wrote:Any way I see it, Kobolds and Goblins in one quest? Why?
What does that have to do with anything?knightkrawler wrote:gootchute is handling the arc, last I heard.
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