Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.














1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Order cards affect the commander as well. They didn't in the official computer game.
I think marines should be able to exit the mission on any of the docking claws. I know it's not like that in the actual games but it would speed up the most tedius part.
I think there should also be an option for the chapters to have a random order of play every turn so that the blood angles aren't unfairly favoured and the ultramarines aren't always at a disadvantage.


Users browsing this forum: No registered users and 0 guests