Body Points
Mind Points 4
Movement
Attack Dice
Defense Dice
Starting Weapon - Short Sword
Starting Armor - None
Restrictions - Can't use plate mail, battle axe, staff
Special Ability...
Variation #1 - CRITICAL STRIKE: If rogue rolls all skulls then hits are doubled plus has the ability to move through a single monster space.
Variation #2 - STEALTH: Can move-attack-move OR move through a single monster space.
Variation #3 - When searching can draw two treasure cards and pick one. If the rogue is directly behind a monster she can roll 1 extra dice.
My thoughts so far on each...
Variation #1 - I've played two games with this version and its very good but feels a bit powerful. Rolling two skulls on 2 dice happened quite often. So having the ability to roll 4 skulls felt a bit stronger than the barbarian at times. She basically does either 0 hits, 1 hit, or 4. Add the ability to move through monsters and she was pretty bad ass.
Variation#2 - Played one game with this version. I like it. Very unique and simple. It was suggested that she only be able to choose one special movement at a time as opposed to being to do both in single turn. I think that's cool.
Variation#3 - This is probably my favorite simply for theme. Rogues are typically well versed in finding goodies as well as backstabbery. I'm not using any facing rules so I don't know if it really makes much sense. Originally the bonus die was 2. I again I figured this was a bit powerful. At same time its pretty difficult to get directly behind a monster since a lot of the areas are pretty cramped. Not sure which one to go with. Still, this is overall my favorite just because of theme. I'm a sucker for thematic characters.
Let me also say these ideas and suggestions came from all you guys so thank you again for the help. So which one seems the most balanced and fun?
























