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Roleplay book for Heroquest?

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Re: Roleplay book for Heroquest?

Postby The Road Warrior » April 13th, 2014, 9:08 am

Would anyone be interested in playtesting the melee tournament I am planning on adding to this roleplay book?

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Last edited by The Road Warrior on April 13th, 2014, 9:47 am, edited 1 time in total.
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Re: Roleplay book for Heroquest?

Postby Daedalus » April 15th, 2014, 10:33 pm

How are you planning to run posting deadlines?
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Re: Roleplay book for Heroquest?

Postby Gold Bearer » April 16th, 2014, 1:48 am

The Road Warrior wrote:I'm looking for more ideas of playable encounters. Does anyone have any?
Skirmish: The heroes get caught in the middle of a skirmish between empire soldiers (men-at-arms) and green-skins. By helping them defeat the green-skins 1-3 (maybe D3) of them join the party.

Hidden Crypt: The heroes stubble on a hidden crypt and can choose to explore or ignore it. Use the central room of the main board and one of the thin corridors leading to it. The heroes start from the edge of the board at the end of the corridor. Roll a combat dice. On the roll of a skull roll a combat dice and a standard dice. On the roll of a skull place that many skeletons along the corridor, on a white shield that many zombies and on a black shield that many mummies. On the roll of a white shield there are no monsters. On the roll of a black shield roll of a black shield roll a combat dice and a standard dice twice and follow the rules above. When they open the door to the crypt place the tomb in the centre of the room and repeat the rules used in the corridor. When they open the tomb roll a combat dice. Skull = random treasure. White shield = nothing. Black shield = Liche.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: Roleplay book for Heroquest?

Postby The Road Warrior » April 16th, 2014, 4:14 pm

Daedalus wrote:How are you planning to run posting deadlines?


When I get bored of waiting for the next person to post I will amuse myself by inventing some scenario that screws them over, then let the next person in line know that it is their turn. Does that sound fair?

Are you going to enter?

Gold Bearer wrote:Skirmish: The heroes get caught in the middle of a skirmish...

Hidden Crypt: The heroes stubble on a hidden crypt....


Thanks Gold Bearer. I'll add these in over the weekend. Maybe they will inspire me to put a bit more work into this myself.
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Re: Roleplay book for Heroquest?

Postby Gold Bearer » April 17th, 2014, 12:25 pm

Wolf Pack: The heroes get attacked by a pack of hungry giant wolves. (Could also have spiders, scorpions, snakes, big cats, bears, whatever, if you're going beyond the official releases.)

Chaos Ritual: The heroes encounter a group of chaos cultists who are trying to summon a demon, and they succeed if the heroes don't kill them all in time.

Big Monster: Roll a dice; Hiffogriff, Griffin, Wyvern, Manticore, Hydra, Chimera.

Mountain Cave: Roll a combat dice; Skull = Dragon + Treasure, White Shield = Treasure, Black Shield = Dragon.

Pit Fighting Arena: One or more of the heroes can choose to take part in an underground no holes bared tournament to try to get the winners prize. (Basically like your melee tournament accept it could include orcs, chaos warriors, etc.)
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Roleplay book for Heroquest?

Postby Gold Bearer » April 18th, 2014, 1:50 pm

Skavin Ambush: Using the outdoor template from ATHO place the heroes in the centre squares. The evil wizard player rolls a combat dice and on the roll of a skull rolls three standard dice, on the roll of a white shield two standard dice and on the roll of a black shield five standard dice to determine how many skavin clanrats there are. The evil wizard player gets the first turn and can bring on the skavin with the first movement square on any squares around the edge.

Skavin: A2 D3 S10 B1 M3 Can attack diagonally.


You could allow any hero who wins your melee tournament to compete in the coliseum if they're in a city. Same principle but harder to win and with bigger prizes and more opponents. Maybe make a tough gladiator class. This could be turned into a kind of quest. They need the magic item first prize for another quest. If they fail in the arena they have to try to steal it.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Roleplay book for Heroquest?

Postby Daedalus » April 21st, 2014, 1:09 am

The Road Warrior wrote:
Daedalus wrote:How are you planning to run posting deadlines?


When I get bored of waiting for the next person to post I will amuse myself by inventing some scenario that screws them over, then let the next person in line know that it is their turn. Does that sound fair?

Are you going to enter?

Sure, I'll throw Kili in there. It should be fun to see what happens if I can't make a post in time.
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Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: Roleplay book for Heroquest?

Postby The Road Warrior » April 21st, 2014, 7:30 am

Daedalus wrote:Sure, I'll throw Kili in there. It should be fun to see what happens if I can't make a post in time.


Thanks Daedalus. I was going to throw a trollslayer into the mix myself....


Still room for at least one more entrant. Is anyone else interested?
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Re: Roleplay book for Heroquest?

Postby Spookyhappyfun » May 23rd, 2018, 3:46 pm

Daedalus wrote:Advanced Heroquest used a simple table between expeditions. Some could be translated to Hero Quest, it's spiritual--but more successful--little brother. They are town-related, rather than focused on travel.

RANDOM EVENTS TABLE
Roll wRandom Event wwwwwwwwwww..ww
2-4 mNo event.
5 mIllness: One of the Heroes (decide randomly) is struck by
man illness. Unless he visits the Healer and pays 100 GCs, he
mhas to miss the next expedition.
6 mInjury: A nagging reminder of the previous expedition is
mcausing a random Hero pain. Roll 3 damage dice against
mstarting Toughness, and that many Wounds are lost before
mthe expedition starts.
7 mTrouble With The Law: If any Hero is carrying Greek Fire,
mthe local Watch takes exception to the fire risk. Each Hero
mwith Greek Fire is fined 30 GCs per flask.
8 mGratitude: The locals have collected 50 GCs in thanks for
mthe monsters you have killed so far.
9 mTithe: Pay 10% (round up) of all money banked with a
mmoneylender as a tithe to the City Fathers.
10 mReplace Weapons: A randomly-selected Hero has found
mone of his non-magical weapons to be damaged. He must
mpay to replace the most expensive weapon he owns (or lose
mthat weapon).
11 mRobbery!: All money left in lodgings is stolen.
12-13 mNo event.
14 mPickpocket: A random Hero loses 25% (round down) of
mthe GCs he carries (ie not in lodgings or banked).
15 mHenchman Retires: A random Henchman takes his pay
mand retires.
16 mMan-at-Arms: A Man-at-Arms offers his services to a random
mHero free of charge for one expedition.
17 mJealous Ruler: The city's ruler demands the 'gift' of a
mrandom magic item from a random Hero. The chosen Hero
mcannot refuse.
18 mPreparedness: Your last visit cost the monsters dear. They
mdetermine to be better prepared next time. The GM may
mstart the expedition with 2 dungeon counters.
19 mRisk Money: For each Henchman who died on the last
mexpedition, all Henchmen currently in employment with
mthe Heroes demand an immediate risk bonus equal to their
mpay. You must pay this or lose them.
20 mIt Doesn't Pay To Be Famous: From now on, all cost of
mliving expenses are doubled.
21 mMap For Sale: The GM must offer you a treasure map for
m400 GCs.
22-24 mNo event.


This is pretty great and I'm really sorry that I missed The Road Warrior's stuff in here. What an excellent booklet! I only wish it was in a Word doc so it could be further edited and adapted.


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